I have been succesfully integrated the mod with the guidance from @masagrator ... The mod that works : No stolen Tag, EXP multiplier, Easy Combo... And last thing i try to put the All Female NuDe... Its works... For cloth and equipment never have try.. But i think when there is no new xml.. It can works with Nswitch.. Just replace the xml file... Maybe someone have been put the mod for clothing and equipment.. Or other mod that works..Maybe can share the knowledge.. Thank you for all people that have been help in this forum
1. Unpack ui.pak with my scripts
2. Unpack pak file from mod with 7-zip
3. Copy unpacked files from mod's pak and paste them to unpacked ui.pak files, replacing original ones
4. Pack all unpacked ui.pak files and folders to new ZIP, rename just generated archive back to ui.pak
5. Put new ui.pak to atmosphere/contents/0100650018FE0000/romfs/data
6. Launch game
[/QUOTE]
Thanks for your guide, i can use mod for my KCD
[/QUOTE]
1. Unpack ui.pak with my scripts
2. Unpack pak file from mod with 7-zip
3. Copy unpacked files from mod's pak and paste them to unpacked ui.pak files, replacing original ones
4. Pack all unpacked ui.pak files and folders to new ZIP, rename just generated archive back to ui.pak
5. Put new ui.pak to atmosphere/contents/0100650018FE0000/romfs/data
6. Launch game
[/QUOTE]
Thanks for your guide, i can use mod for my KCD
[/QUOTE]
can you please share it to me too the completed file that u have sucrssfully did
So i figured out how to add mods to tables:
1: open the tables.pak as rar ( don't extract)
2: open the mod pak
3: drag the file ( or folder) from the mod pak to the tables pak ( replace)
4: copy the tables.pak to atmosphere/contents/0100650018FE0000/romfs/data
5: play the game
Pic is the Bianca's ring mod Remember to check the mod pak content, some of them look like this: "rpg_pagram__{mod name}.xml, extract and delete the "__{mod name}" and drag it to the tables pak
This is a great discovery, but a problem with the highlighted part is that the game's .xml files may contain more information than the ones you're replacing them with, and this could potentially break certain elements of the game (in my case the Sword of Sheba mod broke all of the other weapons in the game...). And even if it does include everything - as is fairly common with older KCD mods - it might still be outdated.
To get around this, you’ll have to identify the changes in the mod’s .xml file(s), and then copy/write those into the relevant .xml files extracted from the last game update since it contains the most up to date version of the tables.pak. If they are in CryXml format, you'll have to convert them first too (I use CryXmlViewer for this), but it's not always necessary. Everything in the rpg folder is readable from the get go, for example.
Also, some of the .xml files in the tables.pak also have an accompanying .tbl file too, and if so, it needs to be replaced with a blank one in order for the changes to take effect.
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