Just Cause 2 Dev "Wii U devkits were collecting dust"

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I'm sorry but I really don't consider Microsoft a game maker at all. If anything, they just buy out other companies.

Buying companies that have already done the groundwork for things is an extremely well accepted practice and common end goal of startups with the "enter into an exclusive deal" type arrangement being not that far behind. Add in mergers and you have another.

Pick any big company (especially in games) and they will probably have a long list of these sorts of things to their name.

Beyond that Microsoft have developed serious game playing tech (directX and XNA to name but two). By all means think as such but it seems a rather odd line to draw and one that excludes an awful lot of companies most would recognise as companies that have their primary business and/or a serious component thereof in the games world.
 
...because Nintendo is a true fountain of new IP's. Nintendo doesn't milk the same old franchises repeatedly at all - they're totally not releasing Pokemon games at regular intervals nor are they making ludicrous amounts of Mario spin-offs. :tpi:

It's true that some people buy Nintendo consoles for Nintendo exclusives, however that's just one side of the coin. The most successful Nintendo consoles had a wide variety of titles from first, second and third-party developers - the ones that didn't failed to make a splash. Hmm, I wonder why. :unsure:

At least they don't make new Call of Duty games every 6 months. Seriusly, the amount of rehashing in the shooter genre is embarrassing, at least EA makes a new Battlefield game every 2 years, but that isn't saying much. And Nintendo hasn't had a console with good quality 3rd party support since the SNES, yet those same developers have no problems with making games on their portables so I honestly have no idea why these developers are crying over making games for the Wii U. It seems to me like its the same old story of Nintendo going against the grain and developers hate it. How quickly they forget how many tears they spilled over the PS3's Cell processor for 3 years before they shut up and started making games. They all want to make their games for the exact same types of hardware, yet for the industry that would be a bad thing. These developers need to man up and get to work methinks, rather then sitting around whining about how they aren't going to make money on a game for a system that is only 7 months old.

Honestly the easiest way out of the Wii U's seemingly inevitable doom is for Nintendo to simply release first party titles. GOOD first party titles.

Aside from NSMBU and Nintendo Land, there is literally nothing. With more Mario, Zelda and the like, sales'll go up, and that'll encourage third party devs to start working with the Wii U. The Wii U's preposterously bad start is entirely Ninty's fault.

Nintendo was caught between a rock and a hard place when it comes to the Wii U launch, either release it with lacking content, or get trounced by the competitors at Christmas this year. No one can predict the future, however Nintendo should have known that the system would have a terrible first year due to the lack of games. The Rayman Legends delay has not helped the system at all, but they do need to get first party and high quality franchises out there.

And the Wii U launch software was terrible, most of the ports were sub par.
 
At least they don't make new Call of Duty games every 6 months.

Funny enough, neither does Activision.

EDIT: Also saying "LOOK HOW BAD Y IS" doesn't make X look any better. Whatever X may be is still shit, you just know now there's something else that's shit. Whoopie.
 
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...because Nintendo is a true fountain of new IP's. Nintendo doesn't milk the same old franchises repeatedly at all - they're totally not releasing Pokemon games at regular intervals nor are they making ludicrous amounts of Mario spin-offs. :tpi:

It's true that some people buy Nintendo consoles for Nintendo exclusives, however that's just one side of the coin. The most successful Nintendo consoles had a wide variety of titles from first, second and third-party developers - the ones that didn't failed to make a splash. Hmm, I wonder why. :unsure:
Nintendo makes games in popular franchises. Their games still sell quite well proving that there is still a market for them so what's wrong with creating new entries in them? And with their main series (not withstanding the Mario Parties and Mario Golfs), they usually don't release entries in them too often (last 3D Mario was in 2011).

And tbf, they did release quite a bit of new IPs in the DS/Wii era, just more aimed at the casual market. Wii Sports, Wii Fit, Wii Music, Nintendogs, Brain Age, Electroplankton, Rhythm Heaven, Disaster: Day of Crisis and well, Xenoblade.
 
Nintendo makes games in popular franchises. Their games still sell quite well proving that there is still a market for them so what's wrong with creating new entries in them? And with their main series (not withstanding the Mario Parties and Mario Golfs), they usually don't release entries in them too often (last 3D Mario was in 2011).

And tbf, they did release quite a bit of new IPs in the DS/Wii era, just more aimed at the casual market. Wii Sports, Wii Fit, Wii Music, Nintendogs, Brain Age, Electroplankton, Disaster: Day of Crisis and well, Xenoblade.
don´t forget rhythm heaven!!!!!!!!!
 
Good god, the amount of people desperately trying to put the Wii U in a good light makes me want to puke. Moreso the one that just scream "NEETENDO FERST PARTY WILL SAEV IT!!!!!!!"
 
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