JOIN TEAM M.U.G.E.N DS

QUOTE said:
It would be great if you would join my coding team, maybe you could put all of the finished parts together.

sorry no can do, but I'm willing to answer any specific questions about the principles of 2d fighters.

Anyway rule number one of forming a internet dev team is to make a decent start on the program yourself to prove to people it's not a pipe dream and that your capable of pulling it off.
 
If you build it, they will come

Usually if you build something first, proof of concept, demo, then people will join your team, as opposed to asking people to join a project that may never amount to anything. At least with a demo, people know you might actually finish it.
Just my 2 pennies.


EDIT *
Kyuzumaki beat me to it.
tongue.gif
 
I'll pull some strings and try to have toni P or Narin to join, Im also learning to dev, so ill try to put together a demo.....AND NOTHING ELSE

EDIT: ill probably have sum screenshots up by....say next wednesday.
EDIT: Menu concept complete. Working on roster
 
I have some knowledge of mugen and have ported versions to the xbox.

without people being able to customize it themselves chr,stages,sounds etc with out the user be able to add and subtract these things themselves. it would just be your own 2d fighter. not a bad thing, but not mugen.

like others have said you would just be remaking smash bros.
 
No offense or anything, but you simply can't declare that you are making a game and need a team BEFORE you've learnt how code. It just doesn't work, and it's not nearly as easy as it seems.

Here's the order you should be going in:
1. Learn the basics of coding and some of the intermediate skills. By the time you are finished, you should be able to understand something like this:
CODEint i;
ÂÂÂÂfor(i=0;i
 
I can KIND of understand that code. I've been hearing a lot about the "New SMB 2 disaster", what happened

EDIT: by basic coding do you mean BASIC or the basics of C++

EDIT: I am learning C++ and using PAlib to code
 
XxRoxaSoraxX said:
Yeah, but I would make it open source, and fairly easy to edit the character roster.

you can't just make it fairly easy to edit the roster. unless you made it so that all characters are generic, and have the same move set, specials, etc. it would be nearly impossible to make a simple editor. each character needs its own specific code.
 
http://gbatemp.net/index.php?showtopic=103076
Theres the New SMB 2 disaster.
Ifu dont wanna read 49 pgs, then ill give u a summary.
Vishi, wanted to make a new smb2 game,he took forever releasing a demo, sum ppls names werent on it, a lot of ppl quit, it was moved from this section, to EoF,to Blogs, then, everyone was mad and quit
 

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