JNKPlat - weekly updates possible!

Another World

Emulate the Planet!
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since the release of the level editor edition i have been excited to play jnkplat all over again. this was my first adventure into platman's world since the x-mas release. jay has added a bunch of new features to the editor and removed some old ones. i was curious what the status of the game was so i have spent the past week going back and forth with him on another forum.

so far i can confirm the following:

-- lighting effects for dark areas (http://jnk.homedns.org/light.png), torches will burn platman! this is still in the works, right now platman actually emits light, but i am discussing ideas to have him carry a lantern instead.
-- enemies, in the form of bats, have been added into the game engine. there is a possibility of more to come later when he can make better movement patterns.
-- the old handle style switches will be added back in (from the x-mas release)
-- shields, working on a way to block arrows without having to redraw all the sprites.
-- also there is a very strong possibility of weekly updates, as long as interest remains and people keep posting and asking for new ideas to be implemented.
-- you will soon be able to press 'up' to enter a door placed at the top of a ladder, etc.

the follow are ideas we commented back and forth on but may or may not be added:

-- rope swings, if he can work out a clean movement pattern
-- dynamite, if it can be made unique to a certain set of blocks
-- weapons, are out because of the block style arrangements of the game engine, they wouldn't look right or function correctly.
-- 4 parts of an amulet used for a save feature, or not - depending on how he might implement it
-- the idea of seeds and a watering can which can cause seedlings to grow to new platforms
-- a custom character creator is out, due to the small sprit size of platman on the nds. (unused sprite ideas: http://jnk.homedns.org/abandonedgame.jpg)

undocumented level editor controls:
-- while play testing, holding 'R + Select' ends the level and lets you go back to editing.
-- hold the trigger down and use the stylus to 'delete' or 'remove' blocks/items you have placed
-- on the main screen press 'right' to select the mylevels area. you can use the stylus to pick a certain level (click the arrow) and hit 'A' to play that level. once you are in that level if you want to make changes press the 'left trigger + select' to go back into the editor. if you resave the level it will save at the end of the level pack and WILL NOT overwrite the original.
-- to manually edit your level pack drop it into programmer's notepad as notepad and some other format stripping editors won't display the levels 1 per line.

CALL TO USERS:

if you are interested in jnkplat and you want to see it updated please post back or PM me with ideas. think of anything missing, anything crazy, anything you want added. i will compile a list and get them to him, if anyone cares to post.

cheers,
-another world
 

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