Jet Impulse Translation

Discussion in 'NDS - ROM Hacking and Translations' started by nIxx, Feb 27, 2009.

Feb 27, 2009

Jet Impulse Translation by nIxx at 5:34 PM (4,841 Views / 0 Likes) 38 replies

  1. nIxx
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    Member nIxx GBAtemp Maniac

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    Hi
    i started to translate Jet Impulse but my japanese knowledge is not really good [​IMG]
    Would anyone like to help me translating the script ?

    nIxx
     


  2. thedicemaster

    Member thedicemaster GBAtemp Addict

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    got 2 questions for you.
    1: your japanese knowledge, is it just not perfect yet or is it whatever babelfish can translate for you?

    2: are you taking the easy or the hard way out with the text?(just editing the text in the .txt's, or also editing pointers, fonts etc.?)

    translators/hackers here prefer to know if they can take you seriously or not.
    many translations failed just because people didn't know what it takes to start a translation project.
     
  3. Hisiru

    Member Hisiru GBAtemp Regular

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    good idea, jet impulse is a great game [​IMG].
     
  4. Lumstar

    Member Lumstar Princess

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    I like this too. It deserves more than to be vaporware. [​IMG]
     
  5. Zane

    Member Zane Ace Wizard

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    I'd love to see a translation of this, the game is great, but hard to play in Japanese. Best flight game on the ds aswell. And seems we're never getting the English version out.
     
  6. Goshogun1

    Member Goshogun1 GBAtemp Fan

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    Hell yeah! I was thinking the same thing a few days ago. While searching DS games I said..."What ever happened to DS Air?!" AKA Jet Impulse. I remember being really excited about it when I heard it was coming out in the US, but that never materialized.
    Good luck with a translation!
     
  7. Lumstar

    Member Lumstar Princess

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    Yeah, it wasn't publicly canceled for the US. Just disappeared without a trace.
     
  8. Hisiru

    Member Hisiru GBAtemp Regular

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    i'd love to see the wifi with a translation [​IMG]. Would be really nice, it's a shame that game never come to the US. I think i will help you, i speak japanase (not 100%), but i dont know how to translate a game.
     
  9. War

    Member War Take it easy~

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    No offense, but I have a feeling this is one of these:

    1. Create new thread saying you're translating a game you want
    2. Ask for help
    3. Get the person to help you to do all the work while you pretend to be "learning" to ROM hack/translate.

    A lot of these "I'm translating blah blah, need help" turn out like that. They are just made to call attention to the game and to get someone to do the work for you.
     
  10. Zane

    Member Zane Ace Wizard

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    Always so nice War. =)
     
  11. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    As others have mentioned this translation gig is very time consuming so if you are going to attract a translator you need to prove you can at least do the gruntwork and translate the bulk of the text.

    This is usually done by breaking down the rom and changing the text into anything you please and in the case of the DS it never hurts to give a breakdown of the files in the rom, their uses and their structure.

    A bad example perhaps (far too little done) but roughly what I mean:
    http://gbatemp.net/index.php?s=&showto...st&p=921501
     
  12. monaug5

    Member monaug5 GBAtemp Fan

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    This was a highly anticipated game when it came out and it is not in english so I think a translations would gain huge reputation for the translators.
     
  13. nIxx
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    Member nIxx GBAtemp Maniac

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    Okay guys i mean this serious and if i could japanese i would do it myself [​IMG] (and i would like not to use translation tools unless there is no other way [​IMG] )

    In the game are actually txt files for the menu, story,... so it´s pretty easy after what i´ve seen.
    (not sure about pointers after what thedicemaster said at least what i tried worked)

    I´ve already edited the font (wasn´t needed anyway but i inserted a few button icons)

    The edited font (sorry it´s a bit big [​IMG] )
    [​IMG]


    And to the text files there are in the data\text [​IMG] directory and using SJIS encoding
    The rest are graphics and they are already in english (if there is text in it)

    As example for NOVICE difficultly (already changed)
    Code:
    %3c?????????????%c?
    Controls
    ????%3c??????%c
    ????%3c??????%c
    ???\??%3cTurn?Left\Right%c
    ? Button?%3c????%c
    ? Button?%3c??%c
    ? Button?%3c????????%c
    ? Button?%3cWeapon?Change%c
    ???????????%3c?????%c
    %3c text %c - shows text in orange colour
    ? - is the icon for the digipad
    ?,?,?,?,?,?,? - are the other button icons up,down,left,right,a,b and so on
    (I overwrote the old japanese characters with button icons)

    Here is a picture how it looks in the game
    [​IMG]

    And yep i´m still learning but it´s really not like i don´t know what i´m doing
     
  14. Noitora

    Member Noitora ::

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    You didn't do anything that shows you're capable of managing the whole translation, changing the font around with NFTR Edit doesn't mean anything, you should go practice some more and come back, me things...

    Edit: Scratch what I just said, I'm just being harsh.
     
  15. nIxx
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    Member nIxx GBAtemp Maniac

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    Yes i now that it´s easy but that´s what i´ve done already. And like i said it was anyway not really needed.
    Anyway these are basically only text file it´s not difficult at all [​IMG].

    But okay what do i need then to show you then !?

    Here something what i´ve already done with Chrono Trigger DS (after figuring how to make the custom table this wasn´t difficult too)
    [​IMG]
    or search here after Final Fantasy Dissidia even if it´s still not finished [​IMG] (our translator have a new girlfriend and this takes time [​IMG] )

    Okay [​IMG]
    But sometimes i understand you guys [​IMG]
     
  16. thedicemaster

    Member thedicemaster GBAtemp Addict

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    the text is quite simple to edit, but unless you change some hardcoded stuff about font width, and message lengths you will be very limited in how much you can actually write down
    and you will have to cut out a lot of details.

    i know because i once tried translating this game(but failed because of lack of interest and because i was limited to "good guesses" using babelfish and google translate)

    in japanese it's possible to write up to 4 times as much in those tiny textboxes than you can in english.
     
  17. Noitora

    Member Noitora ::

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    There's an easy solution, a smaller font [​IMG] It always gets the job done and also having a few more textboxes than the original Japanese game had won't hurt [​IMG]
     
  18. thedicemaster

    Member thedicemaster GBAtemp Addict

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    a problem tough is that airplane and weapon descriptions, as well as the information pages are limited to 1 message box with a set length.(you can go beyond the set length, but then the text goes off-screen)
    and i think you'd have to modify some hard-coded info about the font to get a smaller font to work.
     
  19. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    Dual tile encoding perhaps? Possibly even spin it in with a smaller font.

    It is not as though there is a lack of characters available to sacrifice.
     
  20. Noitora

    Member Noitora ::

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    As long as there is a nice VWF there's no need for a dual tile encoding I think :/
     

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