Jam with the Band DX

Discussion in 'NDS - ROM Hacking and Translations' started by 8BitWalugi, May 29, 2010.

  1. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    Alright, I've noticed that many people are complaining about the fact that you can't insert more then 50 songs into JwtB.

    Well, I have a solution! And hopefully it works!


    It's simple really, transfer over the graphics from JwtB into Daigasso DX!

    Opinions?
     
  2. Rubedo

    Rubedo Aikawa is OLEV

    Member
    741
    3
    Jul 29, 2008
    United States
    Fantastic idea!
    Now just... find someone to do it >_>
     
  3. suruz

    suruz GBAtemp Advanced Fan

    Member
    607
    17
    Oct 1, 2007
    Meh, I'm fine with the 50 song limit because I won't be using more than that :/ so I'm not gonna waste time and effort doing this...

    In theory, I guess it could work though.. Shouldn't be too hard, but I'm not gonna try [​IMG]
     
  4. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    EDIT: Damn. I tried, an failed.

    Here's what I did:

    Unpack BDX using DSLazy
    Unpack JwtB using DSLazy
    Open up BDX's extracted contents and JwtB's extracted contents
    Copy the 2D, 3D and gfx (?, I forgets) located in the 'English' folder over to BDX
    Repack it as a ROM
    Run using Wood/YSMenu

    RESULTS:
    Wood: I made 2 for this. One where I also copied over the header info as well. Wood made a 32mb save file. I think I know how YWG fixed this. Anyway, I then deleted the 32mb save and copied my 8mb Daigasso save over. Wood over-wrote it and made another 32mb save. D :< . So then I did one again with no header info, so it was still the Japanese game header. It booted, but hung on a white screen. (I think I still used my old BDX save fore this too, that could maybe be part of the problem)

    YS: I only tested my Jap header one using YSMenu, and it hung on a black screen. Damn.

    Black and White are some keypoints, white (i think) means it didn't get into the game, black means it did, but crashed.


    I dunno, I did something like this a while back with EBA, removed all song info for mission 1. The Agents were dancing in front of a black screen, no hit markers, eventually it ended the song and graded me. Then it crashed. >_>.


    Well, if anyone figures something out, post it here for everyone, alright?
    ;D

    I'm gonna keep trying, good luck to all and remember;
    Wealth and Glory to the Winner. [​IMG]
     
  5. thedicemaster

    thedicemaster GBAtemp Addict

    Member
    2,428
    15
    Apr 26, 2008
    Netherlands
    it's not that easy.
    they changed some screens/features so you can't just do a 1 on 1 transplantation of files from JWTB into DBBDX
    the text, and possibly buttons, will all be switched around if you can even get it to work.
     
  6. sword414

    sword414 GBAtemp Regular

    Member
    163
    1
    Oct 13, 2008
    Canada
    You could already tell by how the japanese one is 64mb, while the english one is 128mb ... it definetely wont work like that.
     
  7. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    No, the reason for this is because they've got the graphics for the other languages in the ROM as well.

    Still, I'm going to keep at it. SOMETHING has to work!
     
  8. Inunah

    Inunah The Female Mistaken for a Male.

    Banned
    2,679
    1
    Sep 14, 2009
    United States
    USA
    Just copy over existing graphics and type in the translated text? Or is that what you did?
     
  9. squall23

    squall23 GBAtemp Regular

    Member
    242
    0
    Nov 19, 2002
    Canada
    Or a hopefully somewhat easier solution. Update degausser so that it works with JWTB saves.
     
  10. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    That would be nice.
     
  11. Inunah

    Inunah The Female Mistaken for a Male.

    Banned
    2,679
    1
    Sep 14, 2009
    United States
    USA
    They're all the same size!!! [​IMG]
     
  12. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    They could be encrypted .bdx's.

    Anyway, I've got progress! I replaced the title screen! Will post a video soon...
     
  13. Archenyte

    Archenyte Advanced Member

    Newcomer
    62
    0
    Mar 14, 2008
    Canada
    Those are most likely encrypted bdx files. If you've ever tried using BDX Replace (a tool to replace packed in song in the rom with bdx files) from Yasu's website, you see bin files just like those when you open up the rom.
     
  14. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    Alright. Anyway, heeeeeere's PROGRESS!

    [​IMG]
     
  15. suruz

    suruz GBAtemp Advanced Fan

    Member
    607
    17
    Oct 1, 2007
    Lol, it was kinda cool how the logo changed from Daigasso to Jam With the Band like that xD

    If you do get this working fully, I guess it would be a good thing for people who want to use the japanese version.

    For myself, I'll just stick with the english, but as I said its useful for some people...
     
  16. 8BitWalugi
    OP

    8BitWalugi Taiyohhhhhh!

    Member
    3,323
    190
    Mar 22, 2008
    Side 7
    Thanks! [​IMG]
    I'm still trying. The fact that it crashes when I enter the song selection really pissed me off...