Is there a limit to how big an AR Code can be?

Discussion in 'NDS - Console and Game Discussions' started by DTGS, Mar 19, 2010.

  1. DTGS
    OP

    DTGS Advanced Member

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    I'm playing Platinum on my Acekard 2i. I wanted to go on Pokesav, load the boxes onto the HG Pokesav and export an ARDS code for it.
     
  2. Krestent

    Krestent What to post?

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    There's no limit
     
  3. DTGS
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    DTGS Advanced Member

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    Varrock
    Ah ha! Perfect then!
     
  4. BurlyEd

    BurlyEd GBAtemp Fan

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    There is no need to use AR codes. You can Open your Platinum save file with Pokesav, Select Storage - Edit, then Save a Box to 30 .pkm files - these will be named Box17_01.pkm - Box17_30.pkm (for Box 17 in this example).

    Next Open your HG/SS save and Load the 30 .pkm files into any box (use Ctrl-A on your PC to Select All files). Then use "Save As" to make a new HG/SS Save file.

    It should take only a few seconds for the entire operation.

    [​IMG] [​IMG]
     
  5. SirCB85

    SirCB85 GBAtemp Regular

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    Shure thing Burly, but what if I want to use it on my retail game? As long as there are no homebrews capable of dumping saves from HGSS retail and much more important, to save it back onto the retailcard after the editing, we have to use AR codes to apply the changes we want [​IMG]