Emulation IodineGBA, a javascript GBA emulator

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Because not all games run under the same settings.
Which is imperfect emulation of the original host machine, Nintendo can do that just fine because one emulator build does not need to work with another under retail circumstances anyway.
 
Which is imperfect emulation of the original host machine, Nintendo can do that just fine because one emulator build does not need to work with another under retail circumstances anyway.
But the VC is the same for many games, there isn't a special version for each game. It should also be noted that nothing emulates the N64 perfectly.

I really don't see how this is supposed to prove that the 3DS can't emulate GBA games.
 
But the VC is the same for many games, there isn't a special version for each game. It should also be noted that nothing emulates the N64 perfectly.
For many games yes they can use the same container, but for some games no, which means imperfect compatibility, which he was pointing out.

I really don't see how this is supposed to prove that the 3DS can't emulate GBA games.
He didn't say it couldn't play GBA games at all. This project is Javascript, which is why he was saying you'd need something closer to the hardware and a lot more technical to be the type of emulator people expect (one that can take arbitrary ROMs and run them).
 
You need to brush up on what different systems look like. First you confuse the N64 and GBA, and now you confuse the DSi and 3DS. Maybe you should get some rest (and take some cough medicine), we all have off days. I've had my fair share.
No, you're just assuming people are saying more than they're saying again. :P

The guy said that this, his work, his project, which is a GBA emulator in Javascript, would not work well on the 3DS. This is because it has to run in the browser, and is in a not-the-best-for-emulation language in the first place. He mentioned that, as an alternative, it would have to be done like other emulators, closer to the hardware (that is, not interpreted script) and with a different model if it were to achieve decent speed.

You took that to mean more than it did, in the terms of emulation on the 3DS at all.

Then you insisted that only N64 has the per-game issue because it's a crappily-emulated system. That's why I linked to you a GBA emulator that does the same thing, to show that it's not N64, it's emulation in general. Accuracy is sacrificed for speed in many cases, age of the emulated system (or the maturity of existing emulators) has no bearing on that. You can still find NES emulators on the PC that don't support certain mappers, even.

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The guy said that this, his work, his project, which is a GBA emulator in Javascript, would not work well on the 3DS. This is because it has to run in the browser, and is in a not-the-best-for-emulation language in the first place. He mentioned that, as an alternative, it would have to be done like other emulators, closer to the hardware (that is, not interpreted script) and with a different model if it were to achieve decent speed.

You took that to mean more than it did, in the terms of emulation on the 3DS at all.
This is what he said:
No, plus the 3DS isn't powerful enough anyhow to emulate a GBA properly.
I didn't add any extra meaning to that statement.

It's not my fault if he meant his javascript emulator, because that's not what he said.
 

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