Hacking Interested in porting some games

  • Thread starter Thread starter jamershinobi02
  • Start date Start date
  • Views Views 2,135
  • Replies Replies 9
  • Likes Likes 2

jamershinobi02

New Member
Newbie
Joined
Jan 4, 2021
Messages
1
Reaction score
2
Trophies
0
Age
24
XP
85
Country
Canada
I found the disassembly/decompilation/source code for the following games:
Sonic 1, Sonic 2, Sonic 2 SMS, Sonic 3 & Knuckles, Sonic the Fighters, Sonic Adventure DX, SRB2, SRB2K, Super Smash Bros. Melee, Naruto GNT4, Footsies
How hard would these be to port over? and uh, how does it work?
 
I found the disassembly/decompilation/source code for the following games:
Sonic 1, Sonic 2, Sonic 2 SMS, Sonic 3 & Knuckles, Sonic the Fighters, Sonic Adventure DX, SRB2, SRB2K, Super Smash Bros. Melee, Naruto GNT4, Footsies
How hard would these be to port over? and uh, how does it work?
Good luck with that buddy LOL
 
I found the disassembly/decompilation/source code for the following games:
I very much doubt you found something secret that thousands of people don't already know about. And many of those thousands of people probably know a lot more about programming than you do. If it was easy to port popular games, don't you think people would be doing it already?

Making a "disassembly" is easy. Making an annotated disassembly which people can actually manipulate in useful ways is much, much harder. Making source code that can be recompiled into the original binary code is even harder than that – and doesn't even apply to games that were written in assembly language to begin with.

And even after all that, sometimes even reverse-engineered source code isn't very useful when it is already more practical just to use ordinary emulation.

ETA: A quick Google search reveals that there is already a port of Sonic Robo Blast 2 to the Vita. (It uses the Doom engine, which is already very, very well understood as far as code goes.)
https://github.com/Rinnegatamante/srb2-vita
 
Last edited by Kwyjor,
I very much doubt you found something secret that thousands of people don't already know about. And many of those thousands of people probably know a lot more about programming than you do. If it was easy to port popular games, don't you think people would be doing it already?

Making a "disassembly" is easy. Making an annotated disassembly which people can actually manipulate in useful ways is much, much harder. Making source code that can be recompiled into the original binary code is even harder than that – and doesn't even apply to games that were written in assembly language to begin with.

And even after all that, sometimes even reverse-engineered source code isn't very useful when it is already more practical just to use ordinary emulation.
Ikr ever since the GTA3 port theses kiddies think anything can be ported easy it's such a shitshow it's not even funny anymore
 
Well, good luck, hope you find someone interested in porting those game. I guess it's hard to emulate gamecube on vita
 
I found the disassembly/decompilation/source code for the following games:
Sonic 1, Sonic 2, Sonic 2 SMS, Sonic 3 & Knuckles, Sonic the Fighters, Sonic Adventure DX, SRB2, SRB2K, Super Smash Bros. Melee, Naruto GNT4, Footsies
How hard would these be to port over? and uh, how does it work?
@jamershinobi02 ,it would be great if you could port the games you mentioned and others!

Inviato dal mio SM-N960F utilizzando Tapatalk
 
Didn't someone port PS2's GTA3 to Vita? That was dope. How did he do that? Can we actually port any PS2 games to Vita? Onimusha quadrilogy would be great
 

Site & Scene News

Popular threads in this forum