That was one out of? How many? 2-3?
Hold on now, you wanted
an example of a good and well-selling Indie game with a sales report for the
XBox 360 and I gave you one. Dare I say, it exceeded the $40,000 mark without any difficulty within the first week, so apparently *it can be done*.
Nothing is stopping Indie developers from making
good games that will
sell, you can't expect Microsoft to actively support people who release shovelware into their system and pat them on their backs when their game doesn't sell.
$40,000 is alot of money for you, me and the average Joe, but not a whole lot considering the business we're talking about here. If I wanted to play a crappy game, I'd just go online and play some flash game that I can have for free. When I'm spending money on it, I'm expecting it to be well-worth the money spent.
Braid is like that and lookie here - it makes wicked ammounts of money in the first week.
Sorry guys, I can see your point but I just have to disagree with it.