iDeaS 1.0.2.7 Final

Hadrian

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iDeaS 1.0.2.7 Final
NDS Emulator
Emu changes:
Fixed bugs in Console Window.
Fixed bugs in Palette Viewer.
Fixed bugs in VRAMCNT_F,VRAMCNT_G.
Fixed bugs in Textures Management.
Fixed bugs in BGxCNT registers.

Technical documentation
-----------------------
Product name : iDeaS
Current Version : 1.0.2.7

Supported platforms : Windows 95/98/Me/XP/Vista + OpenGL + DirectX 7.0 or higher
Windows NT4/2000 (not tested but should work...)
: Linux + OpenGL + GTK+ 2.0 + Cairo + Pango

Language : English.

Author : Lino
Website : http://spazioinwind.libero.it/linoma/ideas.html
: http://www.ideasemu.org
Forum : http://www.ideasemu.org/forum
E-mail : [email protected]


*** please do not send any questions on how to use or play games. ***


Emulation status
----------------
- ARM7TDMI : 32-bit ARM CPU support (100%)
16-bit THUMB CPU support (100%)
- ARM946E-S : 32-bit ARM CPU support (99%)
16-bit THUMB CPU support (100%)
- Real sync emulation for HBlanks and VBlanks
- Text Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Affine Mode
* 16 colors support
* 256 colors support
* BG0/BG1/BG2/BG3 support
* 256x256 up to 1024x1024 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Extended Mode
* 16 colors support
* 256 colors support
* Extended palette
* BG0/BG1/BG2/BG3 support
* 256x256 up to 512x512 tile maps support
* Default priorities support
* Horizontal/Vertical flipping support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- Large Mode
* 256 colors support
* 512x1024 up to 1024x512 tile maps support
* Default priorities support
* Horizontal/Vertical offset support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
* Windows 0/1 support
- OAM support
* Horizontal/Vertical position
* Horizontal/Vertical flip
* 8x8 up to 64x64 sprite size support
* 1D/2D sprite display support
* Rotation/Zoom
* Bitmap sprite support
* FadeIn/FadeOut Effect support
* Alpha-blending Effect support
- 3D Mode
* Matrix Load/Multiply
* Polygon Attributes
* Polygon Definitions by Vertices
* Polygon Light Parameters
* Texture Attributes
* Texture Formats
* Texture Coordinates
* Texture Blending
* Status
* Tests
- WiFi
* Partialy emulated.
- IPC
* Sync register and FIFO are emulated.
- SPI
* Firmware access is supported.
* Touchscreen access is supported.
* DS Cartridge Backup is supported.
* Microphone is supported.
- RTC
* Real Time Clock is emulated.
- Keys
* All keys are emulated.
- DMA
* All channels, nearly all modes.
- Timers
* All timers are emulated in both prescalar and count-up mode.
- Interrupts
* Vblank, Hblank, VCounter, DMA, FIFO, 3D FIFO and timer interrupts are emulated,

Special features
----------------
- FAT Emulation R4DS revolution & AceKard SD. (read only)
- Ex.Ram Supercard.
- ARM CPU debugger (100%)
- THUMB CPU debugger (100%)
* Step by step feature.
* Run to cursor feature.
* Run to next instruction feature.
* Trace into feature.
* Edit memory.
* Programs Breakpoints.
* Memory Breakpoints.
* Data Inspector.
* OAM Viewer.
* Tiles Viewer.
* Textures Viewer.
* Matrices Viewer.
* Palettes Viewer.
* I/O registers Viewer.
* Enable and disable visualizzation layers.
* View Source Code in Debugger Window.(ARM9 and ARM7)
* Hook PlugIns.(Video and Audio)
* DLDI PlugIns.

Acknowledgements (in no particular order)
-----------------------------------------
- The Pern Project for NDSLIB
- GBADEV.ORG for all the useful things (docs, demos...)
- NDSTech Wiki
- DSLinux
- gbatek.htm

Keys
-----------------------------------------
D-Up Up arrow
D-Down Down arrow
D-Left Left arrow
D-Right Right arrow
B Z
A X
Start Return
Select Shift
L A
R S
X Q
Y W

Touchscreen Use the mouse to move and the left button to "touch" the screen.

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Banger

Me > | | < You ..Wanna Line dance?
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Heh what I would like is a no$gba update.... So this update is just a few bug fixes, no performance tweaks?
 

SoulAnger

MENUdo's Developer
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Yeah no$gba with fat would rock
biggrin.gif

Anyway, this emu looks like its getting better. Its a nice news, but I mostly use desmume and no$ for my programming.
frown.gif
 

DanTheManMS

aka Ricochet Otter
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Warren_303 said:
Can you put this emulator on its side for games like Ninja Gaiden?
Last time I checked, you could, but the touchscreen coordinates didn't get rotated as well so it was rather difficult to work with. I don't know if that's changed since I last used it however.

A no$gba update is unlikely, as the creator has been missing for months. Nobody's been able to contact him.
 

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