Homebrew I saw an interesting comment...

CeeDee

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[Trust me, this probably means nothing, but it's worth a shot]

tUYyllM.png
I saw this on smea's stream -
tUYyllM.png


I'm curious as to - how so? All I've ever heard is "it's impossible" and it does seem hard/impossible to do.
Would it involve decrypting the game Vitamin style? Something like HANS or Loadiine? Is the person just plain wrong, and this thread not worth posting?
 
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Swiftloke

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He's wrong. I asked about what he's referring to on #cakey a while back. Basically, the permissions needed for a Loadiine-esque setup are out of userland reach.
We can launch ROM hacks, and we have full control over (non-privileged) process launching. So why can't we slip in entire games? The problem is the code.bin. Replacing that requires privileges that we don't have in userland. Though I don't know the specifics, (or anything about it period) it works on the Wii U because it's not as smart about it. Apparently.
I don't blame you for asking, however ;)
 
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CeeDee

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He's wrong. I asked about what he's referring to on #cakey a while back. Basically, the permissions needed for a Loadiine-esque setup are out of userland reach.
We can launch ROM hacks, and we have full control over (non-privileged) process launching. So why can't we slip in entire games? The problem is the code.bin. Replacing that requires privileges that we don't have in userland. Though I don't know the specifics, (or anything about it period) it works on the Wii U because it's not as smart about it. Apparently.
I don't blame you for asking, however ;)
Alright then...

But I wonder, is there any other way around it?
 

Swiftloke

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Alright then...

But I wonder, is there any other way around it?
Probably not. Even though I don't really understand the specifics that well, (barely at all) I think (correct me if I'm wrong) it would require on-the-fly patching. This would be extremely difficult to do, and definitely impossible from userland. With the difficulty involved, it'd be easier (or at least more worthwhile) to find an arm9 exploit.
 
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zoogie

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It will be a pain in the ass to get all the services you need with just a random title takeover. Very limiting.
With an a11 khax this would seem to be more feasible.
 
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Wolfvak

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Im 100% precent sure this is an edgy teenager who doesn't pay attention in computer class
Nope, Myria is the one who developed libkhax. You know, the library that is pretty juch the basis for all <= 9.2 hacks?
And btw this could be possible in 9.3-10.7 but with the removal of svcBackdoor (stubbed) it's kinda... impossible?
 
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Myria

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It's possible; it's just annoyingly difficult to implement. It's not worth the trouble. And I sure as hell wouldn't help with it.

You just overwrite an existing game's code and read-only data using gspwn, and redirect RomFS reads elsewhere. But it would have to be done on a per-game basis, making this totally not worth it.
 

VinsCool

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It's possible; it's just annoyingly difficult to implement. It's not worth the trouble. And I sure as hell wouldn't help with it.

You just overwrite an existing game's code and read-only data using gspwn, and redirect RomFS reads elsewhere. But it would have to be done on a per-game basis, making this totally not worth it.
There you have it folks. We have our poster :)
 
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Clector

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It can be possible as said, but it will be too difficult and complex to do anything that no one will bother as said.
And also as said there"s no much people that are going to do that for let the piracy going trough it.
 

Myria

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He's wrong.
She.

You just overwrite an existing game's code and read-only data using gspwn, and redirect RomFS reads elsewhere. But it would have to be done on a per-game basis, making this totally not worth it.
By the way, this is how .3dsx files work. Homebrew Launcher replaces an existing program's code and read-only data using gspwn.
 

shutterbug2000

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Honestly, I have had a few ideas in the past not related to game takeover(well, semi-related, but not the main part of them). I might look into a few things, but no one get their hopes up.
 
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Wolfvak

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There's also the problem of provided services: say that you want to run a pirate title that relies on services like the one used by TWLSaveTool (and let's pretend the PokeBank transfer app doesnt exist). In that case youd probably be screwed as soon as the game tries to use it.

Same with any other game/app that requires services and you dont have a legit title that provides them.
svcBackdoor *could* be used, but that relies on pre11.0 and it slightly fucks up the memory iirc, so it may leave it in a state the game wont be able to handle.
 
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zoogie

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I think if you got a single, simple game working in userland, there would be a huge outcry for more and developer interest would surely follow.

It's possible; it's just annoyingly difficult to implement. It's not worth the trouble. And I sure as hell wouldn't help with it.

You just overwrite an existing game's code and read-only data using gspwn, and redirect RomFS reads elsewhere. But it would have to be done on a per-game basis, making this totally not worth it.
Never underestimate pirates. :P
 
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Swiftloke

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It's possible; it's just annoyingly difficult to implement. It's not worth the trouble. And I sure as hell wouldn't help with it.

You just overwrite an existing game's code and read-only data using gspwn, and redirect RomFS reads elsewhere. But it would have to be done on a per-game basis, making this totally not worth it.
Oh. Thanks for the explanation!
But why would it have to be done on a per-game basis? :unsure:
(Disclaimer: I don't care about pirating on 11.0. I have a9lh, plus im not a pirate ;))
 

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