Homebrew I need help with Makefile compiling through devkitPro

Julian-GBT

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I've been trying hard to compile a remake of SmashBrosDummy, and GridLauncher v2 without errors. If somebody can compile those 2 attachments into a CIA format, that would be appreciated.
 

Attachments

  • EMMDummy.zip
    680.9 KB · Views: 148
  • GridLauncher-make.zip
    4.4 MB · Views: 174

Julian-GBT

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I made it. I'm just making progress for now. I'm willing to have it more complete, after the possible compile.
 

oreo639

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Change this
int main(int argc, char **argv)

break

To this
int main(int argc, char **argv) {
gfxInitDefault(); //initalize 3ds graphics
consoleInit(GFX_TOP, &topScreen);

while(aptMainLoop()) {
gfxSwapBuffers();
gfxFlushBuffers();
gspWaitForVBlank();

hidScanInput();
u32 kDown = hidKeysDown(); //define kDown so we don't have to type hidKeysDown() every time
if (kDown & KEY_START)
break; // break in order to return to hbmenu
}
gfxExit();
return 0;
}

It isn't going to compile if you don't have code that works
 
Last edited by oreo639,

oreo639

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Here is a fixed makefile. I tried to fix the original one, however I eventualy gave up and based it off Anemone's makefile.
(also about gridlauncher, the error can be fixed by simply changing the confilcting function name, however if you are using luma it won't work anyway afaik)
 

Attachments

  • EMMDummy.zip
    881.4 KB · Views: 147
Last edited by oreo639,

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