Gaming I have a question.

Xoo00o0o0o

Well-Known Member
OP
Member
Joined
Apr 23, 2009
Messages
833
Trophies
1
Age
28
Location
Dallas, TX
XP
1,327
Country
United States
My Psp 2000 i just got less than a week ago now won't turn on unless i have no battery inside the Psp and have the charger inserted and (when this does work) i have to insert the battery instantly or the Psp instantly turns off. I don't think it's bricked because i can get to the xmb with the method above. So is it my battery or is it bricked and am i gonna have to buy a new mobo.
Thanks in advance.
 

xist

ΚΑΤΑ ΤΟΝ ΔΑΙΜΟΝΑ ΕΑΥΤΟΥ
Member
Joined
Jul 14, 2008
Messages
5,859
Trophies
1
XP
994
Country
Did you by any chance format the Memory Stick? If so Google for Rain's IPL and Memory Stick Tool Version 2.0 and reformat the Stick adding the TM IPL to it. That should fix it.
 

themuddaload

Creepin' hardcore.
Member
Joined
May 4, 2008
Messages
1,098
Trophies
1
Age
33
Location
West of the equator Sex: sure
Website
Visit site
XP
311
Country
United States
CAP99 said:
xist said:
Did you by any chance format the Memory Stick? If so Google for Rain's IPL and Memory Stick Tool Version 2.0 and reformat the Stick adding the TM IPL to it. That should fix it.

I have a Mac.
if your memory card is the problem, your mac is probably the reason... for some reason the way osx looks at a memory stick makes them not work...
 

Spawk

Active Member
Newcomer
Joined
Jul 19, 2006
Messages
34
Trophies
1
Age
51
Website
Visit site
XP
247
Country
Canada
you don't need a mem stick to be present to be able to just turn it on so try taking it out completely... if it still persists, it's not the memstick... moreover if you have your psp plugged into an outlet, there should be no need for a battery at all, so something is definatly wrong there.

I think the FW itself has the ability (to some degree) to control power fuctions also, so you may want to try and reflash it... (maybe try the GEN fw?)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • nitr8 @ nitr8:
    ...and I'm currently playing it - no crash so far. If I could, I'd live-stream
  • SylverReZ @ SylverReZ:
    Or play through it until you encounter a bug or so.
  • SylverReZ @ SylverReZ:
    You should maybe hire beta/alpha testers to playtest your game while you continue to update the port, but that's up to you.
  • nitr8 @ nitr8:
    I have been working on BLOOD for the Wii for a few weeks but that was 2 years ago until I noticed that it would randomly crash out of a sudden at some point and I never managed to find the origin of the bug.
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Something like an USB Gecko would be extremely helpful for debugging. Not sure if there might be an IDA plugin which can do this wirelessly.
  • nitr8 @ nitr8:
    That also was the reason why I never released it to the public. Which btw. is a shame because the game is basically "complete" and ready for release
  • SylverReZ @ SylverReZ:
    @nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
  • nitr8 @ nitr8:
    I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah good, having two is always handy.
  • SylverReZ @ SylverReZ:
    Not sure why you'd want to, but it's a good thing at least.
  • nitr8 @ nitr8:
    You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
    +1
  • nitr8 @ nitr8:
    I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
    +1
  • nitr8 @ nitr8:
    BTW: I saw you mentioned me in the link to the ROTT wall bug where a moving wall exits the game map.
    +1
  • nitr8 @ nitr8:
    The original developers put an image into the code which would be shown once this bug happens. It's the one you see at the end of the video and it's also the same image I'm using as an avatar.
    +1
  • nitr8 @ nitr8:
    Anyway, I hope BLOOD will finally make it's way onto the Wii. I ported DOOM, HERETIC, HEXEN, STRIFE, ROTT and HEXEN II before years ago. I simply cannot imagine that it's too hard to get the game
    running stable.
    +1
  • K3Nv2 @ K3Nv2:
    Wut
  • SylverReZ @ SylverReZ:
    @nitr8, Okay, good luck with that. :)
  • realtimesave @ realtimesave:
    don't hide pls
  • realtimesave @ realtimesave:
    oh hi SylverReZ
  • nitr8 @ nitr8:
    If I just had the chance to live-stream the running game on the Wii... :unsure:
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, Oh, hey. I was pretty busy lol.
  • Sicklyboy @ Sicklyboy:
    whoa
    Sicklyboy @ Sicklyboy: whoa