Hacking Hykem's 5.5 iosu Exploit

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Dylon99

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WeedZ

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IIrc there was a WiiU SDK leaked a long time ago. Did it provide something like devmenu for WiiU? In case it didn't is the wupinstaller we already have capable of installing games? IIrc patching sig checks on the 3DS is technically pretty easy, actually PastaCFW was developed after a pastebin with the patches were leaked. Will sig patching on the Wiiu be as easy as on the 3DS. Concerning emuNAND: How big is the WiiUs NAND? Are there any warez games in an installable format like cia already in the wild?
I would assume the wii format is still wbfs
 
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IIrc there was a WiiU SDK leaked a long time ago. Did it provide something like devmenu for WiiU? In case it didn't is the wupinstaller we already have capable of installing games? IIrc patching sig checks on the 3DS is technically pretty easy, actually PastaCFW was developed after a pastebin with the patches were leaked. Will sig patching on the Wiiu be as easy as on the 3DS. Concerning emuNAND: How big is the WiiUs NAND? Are there any warez games in an installable format like cia already in the wild?
That old SDK was kinda useless. There will be a new one though (iirc, MN1 said he's already working on it).

NUSGrabber can grab full titles. WUP Installer can download the package. It's just a matter of how long you're willing to wait, because the bloody thing never gives feedback. Not even after the download is done.

I think sig checks should be pretty easy. If you look at the update partitions found in almost every game disc, IOSU checks them if they are signed, and if they are, your firmware updates.

However, if we could exploit sig checks in the first place, none of the hassle would be necessary.
With an IOSU exploit in place, it should definitely possible. Perhaps we could run unsigned code from other spaces than the vWii, for a change? :3

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what do u guys think about adding a voice command to wii u
Possible, but nobody will actually take time to develop it. :P
 
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EpicLPer

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You are useless.
No shit. I'm a gbatemp member

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Oh god it's so true it hurts ;____;
 

SonyUSA

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That old SDK was kinda useless. There will be a new one though (iirc, MN1 said he's already working on it).

NUSGrabber can grab full titles. WUP Installer can download the package. It's just a matter of how long you're willing to wait, because the bloody thing never gives feedback. Not even after the download is done.

I think sig checks should be pretty easy. If you look at the update partitions found in almost every game disc, IOSU checks them if they are signed, and if they are, your firmware updates.

However, if we could exploit sig checks in the first place, none of the hassle would be necessary.
With an IOSU exploit in place, it should definitely possible. Perhaps we could run unsigned code from other spaces than the vWii, for a change? :3

--------------------- MERGED ---------------------------


Possible, but nobody will actually take time to develop it. :P

Nah, the problem is that NUSGrabber can't get the signed keys/titles for said software packages. We can ignore this for system titles and updates because they all use the same one, but paid/demo/DLC content will need some other method, NUSGrabber won't be enough.
 
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EpicLPer

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Nah, the problem is that NUSGrabber can't get the signed keys/titles for said software packages. We can ignore this for system titles and updates because they all use the same one, but paid/demo/DLC content will need some other method, NUSGrabber won't be enough.
Stupid question now but IF NUSGrabber can download full titles would that mean that all we need is the key/ticket to play them then? Is it a different one than those which are mostly included in "youknowwhat" downloaded archives?
 
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