Hacking Hykem's 5.5 iosu Exploit

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Piracy won't look kill wiiu the name did at launch... has been dead the whole generation look at psp piracy actually sold more units
 
oops. Wrong one. Dreamcast.
lol, piracy on the dreamcast wasn't even possible till around 1-2 years after the Dreamcast was already dead, try again... The PS2 and Sega itself killed the DC, not piracy. Majority of people back then couldn't even figure out how to download an MP3, let alone a DC game.

Even the curious rich internet kids would have had to still figure out IRC and also have a CD burner (which was a big deal then), there was no torrents at the time, and Napster was king (which only shared audio files), let's not forget most people also had no access to broadband.

I lived it, and also operated an IRC dump back then, I know how it went down. Piracy had nothing to deal with the death, if anything, it actually gave it a little more life.
 
Last edited by ihateu3,
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Talking about piracy in a historical way, should not be judged the same... I do not condone piracy.
I don't think he's mad that you're talking about piracy but more so that we already have an active general discussion thread on piracy on the front page of the wii u homebrew section so it doesn't spill out and derail topics and yet the discussion rages on here.
 
I don't think he's mad that you're talking about piracy but more so that we already have an active general discussion thread on piracy on the front page of the wii u homebrew section so it doesn't spill out and derail topics and yet the discussion rages on here.
I expect every alert to be about the topic at hand. Instead I keep seeing people talking about whatever the hell they feel like, and people bitching at them for being off topic. After a certain point it's like, Why the fuck am I still watching this thread?
 
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Hi all.

This exploit will enable a lot of things this is sure but does a homebrew channel is already backed in secret ? How did you compile actual code to run on the WiiU?

I just got a WiiU with Xenoblade, i'm in 5.5 and really don't care about getting loadiine and wiiu isos. I want homebrew in HD and a toolchain to play with GX2 ^^ I bother if I can install devkitPPC and start coding skeleton app or smth or it will need a new toolchain?

Thanks, sorry if it's the wrong place to post.
 
I bother if I can install devkitPPC and start coding skeleton app or smth or it will need a new toolchain?
Check out libwiiu on github, it's a complete toolchain for compiling and building homebrew, although it's pretty exhausting to write useful stuff at the moment because there's much you have to take care of for yourself.
 
This exploit will enable a lot of things this is sure but does a homebrew channel is already backed in secret ? How did you compile actual code to run on the WiiU?
Unlike the Wii, the WiiU does a signature check on all titles before you can load them. The Wii did no such thing. I'm pretty sure installing a title and rebooting will cause a nice brick unless we can run patches at boot stage.
 
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Unlike the Wii, the WiiU does a signature check on all titles before you can load them. The Wii did no such thing. I'm pretty sure installing a title and rebooting will cause a nice brick unless we can run patches at boot stage.

3DS does a signature check on all titles before you can load them too, and that doesn't cause a brick when you rebooting it or even trying to open that app
 
@SonyUSA Could you add a link to Hykems Profile (postings) page. That way people can go directly to the source so if the OP gets outdated slightly people can go to the source as well.

Ps. Nice OP very clear for people who don't want to read 50+ pages on the Wii U Hacking & Homebrew discussion thread!
 
The hacking team have said they will release the exploit on these conditions:
1.- If it's already patched in the next FW, it can be released since that's the main reason it's not being released anyways.
2.- If there's a #2 exploit, then #1 can be released for the homebrew community to enjoy. We know it would be patched in the next FW, but hopefully exploit #2 could be ported.
3.- If there are so many people contributing that it's really hurting the scene to hold it back, that defeats the purpose of having the exploit in the first place. We would need more devs then just the ~5 that we currently have though.
4.- With emuNAND, it doesn't matter what Nintendo does because all they could do is update the emulated NAND. Spoofer is good for now, but it's likely to get patched in the next update.
The condition number 2 is true, Plutoo has a different exploit that Hykem.
And number 1, the Nintendo Network will be on maintenace 12th January, is very possible that Nintendo release the 5.6.0 or 6.0.0 update...
 
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The hacking team have said they will release the exploit on these conditions:
1.- If it's already patched in the next FW, it can be released since that's the main reason it's not being released anyways.
2.- If there's a #2 exploit, then #1 can be released for the homebrew community to enjoy. We know it would be patched in the next FW, but hopefully exploit #2 could be ported.
3.- If there are so many people contributing that it's really hurting the scene to hold it back, that defeats the purpose of having the exploit in the first place. We would need more devs then just the ~5 that we currently have though.
4.- With emuNAND, it doesn't matter what Nintendo does because all they could do is update the emulated NAND. Spoofer is good for now, but it's likely to get patched in the next update.
The condition number 2 is true, Plutoo has a different exploit that Hykem.
And number 1, the Nintendo Network will be on maintenace 12th January, is very possible that Nintendo release the 5.6.0 or 6.0.0 update...
Ok, but where did you get this information from? Last time I heard of Plutoo's exploit it was not to be released period, where has he said otherwise? (only looked on twitter because idk where else Plutoo posts things.)
 
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The hacking team have said they will release the exploit on these conditions:
1.- If it's already patched in the next FW, it can be released since that's the main reason it's not being released anyways.
2.- If there's a #2 exploit, then #1 can be released for the homebrew community to enjoy. We know it would be patched in the next FW, but hopefully exploit #2 could be ported.
3.- If there are so many people contributing that it's really hurting the scene to hold it back, that defeats the purpose of having the exploit in the first place. We would need more devs then just the ~5 that we currently have though.
4.- With emuNAND, it doesn't matter what Nintendo does because all they could do is update the emulated NAND. Spoofer is good for now, but it's likely to get patched in the next update.
The condition number 2 is true, Plutoo has a different exploit that Hykem.
And number 1, the Nintendo Network will be on maintenace 12th January, is very possible that Nintendo release the 5.6.0 or 6.0.0 update...

Either number 1 happens or no, Hykem promised to release all what he got for number 2 when ready, and he promised to do so before February :).

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Ok, but where did you get this information from? Last time I heard of Plutoo's exploit it was not to be released period, where has he said otherwise? (only looked on twitter because idk where else Plutoo posts things.)
That info has been there even before Hykem mentions the release of his IOSU exploit, it was the conditions the devs (mainly MN1) put to release their private exploits.
 
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