How to register WUT functions CMake?

  • Thread starter Thread starter Marko2155
  • Start date Start date
  • Views Views 803
  • Replies Replies 3
this is godreborn. I've been banned from the site, but I can't stand by and see someone struggle. first of all, /c/devkitpro is the windows location. msys should be /c/msys64/opt/devkitpro . second, you need to link the cmake to wiiucmake in /c/msys64/opt/devkitpro/cmake . third, I have no idea why you have CMAKELists.txt in the command. cmake will detect that file as long as you tell the command where to find it ./ same directory ../ previous directory. the latter is most common, because you can mkdir a build folder to isolate the build from the source code.
 
  • Wow
Reactions: The Real Jdbye
that's quite a difference then. I've been helping several people on discord compiling both sonic mania and sm64, when they knew nothing about terminal. we have success with render96ex on windows for sm64 as well as sonic mania on the wii, and sm64 on the wiiu. I was helping someone with sm64 on the xbox, but one of the patches is messed up. game compiles fine though.
Post automatically merged:

image.png


a build of sm64 for xbox I did earlier today.
 
Last edited by veraci_00,

Site & Scene News

Popular threads in this forum