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How to do easy rebase with edizon se

TomSwitch

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To rebase is to update a cheat code so it would work with a different version of the game.

This method described here only works on cheats that make use of a pointer chain
Here is an example of such a code

[HP]
580F0000 06DAA1C0 <= code will start with 580?0000 where ? can be from 0 to F
580F1000 00000008 <= code will follow with a number of 580?1000
580F1000 00000008
580F1000 000001C0
780F0000 00000668 <= code may have a 780?0000
640F0000 00000000 00000007 <= code will end with a 6x0?0000 where x can be 1,2,4 or 8

06DAA1C0, 00000008, 00000008, 000001C0, 00000668 in the above code are offsets.

Think of such code as a treasure map. Each offset is a clue to the next clue which finally will lead you to where the treasure is buried.
Think of the first clue to be starting from a city. This clue is most like to have changed since the treasure map was made.
There is a finite number of routes out of the city. What this method do is to try each one and see if the rest of the clues can be followed till the end.

Here are the steps:
Add the old code to the cheat file.
Place cursor on the cheat and press "+" ( you may have to press L to switch to bookmark mode )
If the pointer chain cannot be resolved ( the clues can't be followed ). You will be asked if you want to rebase. Choose "Yes".
You will be asked to enter the value of the target.
( Edizon se will now try every pointer coming out of main to see if the rest of the offsets can be followed )
After some time your bookmark list will be populated with candidates with label that is the same as the cheat label ( sometimes nothing can be found, that is the end of this effort ).
You can now test to see which one is the right one.
If one of the candidate is good place cursor on this bookmark and press ZL+A will create a cheat code.
Press ZL+L3 to save the cheat code list.
 
Last edited by TomSwitch,

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