Homebrew how to continuously scan for input with 3ds devkitpro

battlecatsahead

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i am trying to code some 3ds homebrew, and i cant figure out how to keep moving the player when a key is held down, and not have to keep pressing the button, anyone know how?
 

battlecatsahead

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i am trying to code some 3ds homebrew, and i cant figure out how to keep moving the player when a key is held down, and not have to keep pressing the button, anyone know how?
nevermind i found out, you have to do this:
u32 kHeld = hidKeysHeld();
and instead of kDown, you do kHeld
 
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