- Joined
- Feb 10, 2009
- Messages
- 5,484
- Trophies
- 2
- Location
- Sacramento, California
- Website
- lazerlight.x10.mx
- XP
- 5,497
- Country
Rydian said:Those games ran in that resolution, period. Here, we know that each image will be 400x240 when the 3D is on, so why bother for 800x240?pachura said:Well, we're talking about experts writing/porting whole game engines, dealing with shaders and 3D transformations on daily basis, I think they can cope with non-square pixel aspect ?QUOTE('Rydian') said:An 800x240 resolution would have a different aspect ratio, which would be a minor annoyance to program around (mostly with HUD/GUI stuff), giving almost no benefit since it's in only one direction.
Remember PC games from DOS era ? Very often they were using 320x200 screen mode. Guess what, pixels there were not square, either.
Also, what I've already written in another thread, Amiga had "High Res" mode - 640x256 - using double horizontal resolution. It was really helpful in increasing text readability, although not used that much in games.
It is quite obvious that some people can't handle, or don't wish to always run in 3D mode. There is already one game (Cubic Ninja) that won't run in 3D mode at all. Also, we have no idea if while the 3D effect is completely off, it prevents developers from using the screen like 2 separate 400x240 displays to make up the 800x240 single display.