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Hello,
I've been working on code types for cheat codes and thought it'd be great to have a code type that outputs text without freezing/pausing the game and turning the screen black.
Just using that monospace font you can see when an exploit fails.
So we could easily display any value of the RAM on screen.
The problem is I don't know how to call up this function. The code handler is being executed by a hijacked rpl in the RAM. @BullyWiiPlaza has compiled some .bin files for me that call up the print function. I can load them into RAM but don't know where to branch the execution on it and where to exit it from there.
But this should be possible. Here you can see something similar being done with Wind Waker (GCN version)
I've been working on code types for cheat codes and thought it'd be great to have a code type that outputs text without freezing/pausing the game and turning the screen black.
Just using that monospace font you can see when an exploit fails.
So we could easily display any value of the RAM on screen.
The problem is I don't know how to call up this function. The code handler is being executed by a hijacked rpl in the RAM. @BullyWiiPlaza has compiled some .bin files for me that call up the print function. I can load them into RAM but don't know where to branch the execution on it and where to exit it from there.
But this should be possible. Here you can see something similar being done with Wind Waker (GCN version)





