How do I capture WII U packets?

Discussion in 'Wii U - Hacking & Backup Loaders' started by Motokoko, Jun 30, 2016.

  1. Motokoko
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    Motokoko Newbie

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    Hello, I've been trying to capture Smash4 packets with with WireShark, but they fail to appear even though they are being sent. However when I use the Internet Browser the packets show clearly. Is there any way to capture the packets of smash 4?
     
  2. ANTONIOPS

    ANTONIOPS Advanced Member

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    Well I don't know if there's a good method right now for accomplish that but I think almost all important traffic coming/going from/to Nintendo or game servers is TLS os SSL encrypted so you would need to get the proper certificate or session key to decrypt that traffic,
    I don't think you can MITM without more system permissions, you can always try to scan the WiiU RAM and check if the certificates or keys are stored on it.
     
  3. Damian666

    Damian666 Coder from Hell

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    In your code...
    with a net? lol

    but yeah, encrypted, so I don't think you can do much with it :(
     
  4. VinLark

    VinLark This machine kills bourgeois sentimentality.

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    I don't get why you would want to. You can't really do anything with them.
     
  5. Maschell

    Maschell GBAtemp Advanced Fan

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    I once tried to hook into the NSSRead and NSSLWrite function, without any success. Most the Miiverse stuff is using this functions. All other online gameplay are using the normal send/recv with encrypted data. At least you can log it :P

    If you also want to hook into the send/recv function take a simple hbl app with a functions patcher (like hid to vpad) and change the functionshook (*wink*)
     
    Last edited by Maschell, Jul 1, 2016
    N28582R likes this.
  6. Motokoko
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    Motokoko Newbie

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    Thanks I'll give that a shot.
     
    Last edited by Motokoko, Jul 1, 2016