Hardware How do I build a 64-bit Homebrew console?

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Calegxm999

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Can anyone help me make a 64-bit homebrew console?
I have been researching for a long time, and there's not a scrap of help!
 
Can you be more specific? What exactly would you do with it? Do you want to program your own 64-bit games? Is there some reason you need 64 bits for that?

If you want to run an N64 emulator, then you don't necessarily need a 64-bit system to do that.

You have previously stated that you are bad at complex coding. Are you expecting a "64-bit hombrew console" to somehow be easier!?
 
Last edited by Kwyjor,
Yeah nobody really sets about to make a console with a number of bits.
They might want a specific family of CPU to power it but anybody concerned with number of bits in their "homebrew" device is either a time traveller from the early 90s or is building a basic data gathering tool and has to choose between 8 and 16 bits for their microcontroller.

The family* of CPU has a far bigger set of consequences than the number of bits either available for general/notable amounts of instructions in the CPU registers, or a marketing stunt where something is 64 bits inside the device and thus 64 bits gets picked to designate it because it sounds cool.

*There are many but mostly people are concerned with a few of them. ARM is presently mega popular and has a bunch of stuff available for later revisions of it, X86 (though I suppose if you are set on 64 bits then AMD64 or X64) is what the PC uses so you have that available to you, I don't think there are many 64 bit powerpc, MIPS or anything else in that world.

https://www.intel.com/content/www/u...ed-processors-development-kits-and-cards.html
https://www.nvidia.com/en-gb/autonomous-machines/embedded-systems/
Single board computers might be worth looking at (think raspberry pi, beagleboard and
While intel will have some X86, or indeed, stuff a "console" might also be able to use a small board designed for media computers https://all3dp.com/1/single-board-computer-raspberry-pi-alternative/ https://www.mouser.co.uk/Embedded-Solutions/Computing/Single-Board-Computers/_/N-aez3t and so forth.
 
this is an 8bit computer (game console) im working on, its based on a 6502 and atmega 644/8515,

vcsa6502.png.55d3b04e4c4847adea0e3fe5f11397da.png


not 64bit or hi res but even coding something like this with only asm and C and you have to do everything, video, sound, garbage collecting, io, subroutines, everything has to be accounted
and timing is critical, and this is 8bits + bank-switching, i need to add tri-stating for the 6502 so the avr can do dma (lets see who's know their chips to figure this out)


you just don't choose a random bit width, when it comes to computers, you chose based on what you want to accomplish, but be very careful to set limits, or else you'll have a runaway train... you end up adding so much your goal isn't clear anymore

need to be more clear, do you want to build a computer from scratch or from pre-assembled parts (build a desktop, raspi box)
 
Last edited by Deleted member 668561,

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