How can I view GCT code from download?

Discussion in 'Wii - Console and Game Discussions' started by bradzx, Sep 13, 2017.

  1. bradzx
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    bradzx x-Darkie-x

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    I download one of game randomize for Paper Mario 2 aka Paper Mario: The Thousand Year Door. They have their own GCT code they put, but problem is, I don't know what kind cheat code they use. So how can I see the code from GCT? I know how to create GCT from codemanager.

    Here is example what I see in folder.
    http://prntscr.com/gkojz0
     
  2. The Real Jdbye

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    Alola
    The cheat names are lost when converting to .gct, so it'll be hard to tell what the codes actually do.
    Have you tried opening it in a hex editor? You might be able to at least read the codes.

    Edit: Try this tool https://www.lakora.us/brawl/gcteditor/
     
    Last edited by The Real Jdbye, Sep 13, 2017
  3. bradzx
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    bradzx x-Darkie-x

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    No. I never try any hex editor for cheat code. I will try that now.

    Edit: Sadly it only use Super Smash Bros Brawl code. The code already set on RSBE01 when I open GCTEditor.. So I can't use other gct.
     
    Last edited by bradzx, Sep 14, 2017
  4. Cyan

    Cyan GBATemp's lurking knight

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    USBLoaderGX can list the selected codes.

    1. put the gct in /codes/ folder (TitleID.gct)
    2. in USBLoaderGX download/refresh the cheat list (or put the TitleID.txt in the /txtcodes/ folder)
    3. in the Ocarina menu, you will see the "selected" (enabled?) codes located inside the current gct file.
     
    Last edited by Cyan, Sep 14, 2017
  5. bradzx
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    bradzx x-Darkie-x

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    I don't have that. I am only use USBloader for Wii game as CFG USBLoader. I am using Nintendont for GC game only.

    What about Gecko? When you mention Ocarina, my memory is coming back, but it kinda hurt when I get that memory back.
     
  6. Cyan

    Cyan GBATemp's lurking knight

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    why can't you just .... download USBLoaderGX if you don't have it ?
    you don't need to "use it" to play games, it's just a "tool" you can use to verify the cheatcode contained in the gct.

    you asked for a way or a tool to do it, I told you one tool but you don't want to use it?
    Maybe you don't want our help and expect us to tell you what you want, but we are not in your head to not suggest what you don't want.


    You want a way to see the cheat list, USBLoaderGX is one way to do it. Being on Wii or on computer doesn't matter, right? you just want a way to see inside the gct.
     
    Last edited by Cyan, Sep 14, 2017
  7. bradzx
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    bradzx x-Darkie-x

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    Huh. I didn't know USBLoaderGX can do that. Alright. I will get it. I don't know what USBLoaderGX look like but I will find it myself.
     
  8. Cyan

    Cyan GBATemp's lurking knight

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    if you need more help, I can tell you.


    USBLoaderGX will expect files located here :

    The gct : SD:/codes/G8ME01.gct
    The game : /games/Paper mario 2 [G8ME01]/game.iso
    - game can be on SD or USB
    - the "paper mario 2" part can be anything else if you want
    - it's better to use subfolder and have the TitleID in the folder.

    Launch USBLoaderGX
    go to "top menu" 4th icon, select gamecube option
    It should list your game now :)
    if not, let me know.

    click on the game, and select "option" then "Ocarina"
    it will tell you "there's no cheat list, do you want to download it?" answer yes.
    if "geckocodes" have that game, it will download all the cheatcode you can use.
    if "geckocodes" website does not have the game, you probably have the .txt in your "codes" folder that you made a screenshot in your first post. copy that .txt in your txtcodes/ folder
    if you don't have any "txt" file, and geckocodes website does not have this game, then you can't see what is inside the gct, sorry.

    if everything is fine, the cheatcode located in the gct will be marked as "enabled".

    from that menu, you can enable/disable cheatcode, and click generate gct to replace it with a new gct file if you want.
     
    Last edited by Cyan, Sep 14, 2017
  9. bradzx
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    bradzx x-Darkie-x

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    Alright. It there anything else I missed about USBLoaderGX what I don't know what they can do beside view gct? Does USBLoaderGX support with Nintendont?
     
  10. Cyan

    Cyan GBATemp's lurking knight

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    I wrote a guide just above.

    yes, USBLoaderGX support nintendont and launching gamecube games.
    it's missing 2 options (Bios ON/OFF and Classic controller rumble ON/OFF, but it's not a problem to play games)
     
  11. bradzx
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    bradzx x-Darkie-x

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    I didn't see it after you edit it.

    Will they add it support for 2 missing someday?
     
  12. Cyan

    Cyan GBATemp's lurking knight

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    yes, I already added in beta (on my computer).
    it's working. I just need to do a release someday when I have time.
     
  13. bradzx
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    bradzx x-Darkie-x

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    [​IMG]
    Wait you made USBLoaderGX by yourself?!
     
  14. Cyan

    Cyan GBATemp's lurking knight

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    not by myself, I'm only the last (official) developer working on it.
    other developer made it before me, and other developers are doing modded version after me (new version with patches, but not official)

    All the changes from 3.0 r1180 to 3.0 r1263 are from me.
    I worked mainly on adding all the gamecube support.
    and made new menus style, fixing some bugs, and creating new bugs haha



    edit:
    Oh, I didn't tell you.
    if you want to use USBLoaderGX to launch games with nintendont, you have to change a setting :
    Settings > Loader settings > Gamecube mode : Nintendont

    and of course you need SD:/apps/nintendont/boot.dol file
     
    Last edited by Cyan, Sep 14, 2017
  15. bradzx
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    bradzx x-Darkie-x

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    Wow. It pretty hard to fix or easy to fix?
     
  16. Cyan

    Cyan GBATemp's lurking knight

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    it depends on what there is to do. sometime it's fast and easy, sometime it's harder and sometime I give up and don't do it because I'm not good enough.