TiMeBoMb4u2 said:Okay... Here you go, slayer080!slayer080 said:thank youTiMeBoMb4u2 said:I'll see what I can do slayer080. Thanks, for being patient.slayer080 said:can anyone do a scummvm cover pleaseQUOTE(slayer080 @ Oct 22 2009, 07:12 AM) cover for scummvm anyone??
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2-Replace each instance with your application name.pepxl said:strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.dol");TiMeBoMb4u2 said:I would be glad to help, if someone would make a tutorial!
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i agree here, any chance of one spayosam? all attempts at previous ISO's just fail lol im not sure about the partition builder part of it
you need to install devkitpro
HERE is all you need to create ISOs
You will also need to copy the files libogc to c:\dekitpro\libogc\
Wiiware and VC
1-Open your wad with wadID (can be downloaded Here)
2-Remember the ID
3-Change the 4A4F4449 to the hex value for the ID4 of the title to boot. (can be downloaded Here)
CODE
WII_Initialize();
//just change the 4A4F4449 to the hex value for the ID4 of the title to boot.
//all channels that show up on the system menu should be 00010001
WII_LaunchTitle(TITLE_ID(0x00010001,0x4A4F4449));
4-Recompile the source
5-Replace the main.dol using WiiScrubber
6-Use ISO Renamer v3 to change the ID ((automatically) C??P00 = PAL / C??E00 = NTSC-U) and name of the ISO
Add sound
7-Extract files from iso template with wiiscrubber 1.4
8-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
9-Load that partition again with wiiscrubber
done
Homebrew
1-open main.cpp and search for homebrewchannel.
CODE
exeFile = fopen (cfgpath ,"rb");
if (exeFile==NULL)
{
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}

Thanks!spayrosam said:...
Addsound
7-Extract files from iso template with wiiscrubber 1.4
8-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
9-Load that partition again with wiiscrubber
...
What files do you extract in these steps?
Is there a opening.bnr extracter?
How do you re-load the partition?
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Posts merged
QUOTE(Skizzo @ Oct 23 2009, 04:37 AM) Wow...gotta say, that's a beautiful fucking cover TiMeBoMb4u2. The attention to detail is amazing.

spayrosam said:extract your wad with Wad Unpacker (Download) and Rename 00000000.app to opening.bnr
Edit:
fst.bin is not usable

sr_corsario said:Remove the first 64bytes from 00000000.app
TiMeBoMb4u2 said:Okay... Here you go, slayer080!
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SURE!pepxl said:dude this covers sick, love it, is it ok if i do a PAL edit so i can up it to wiitdbTiMeBoMb4u2 said:Okay... Here you go, slayer080!
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I'm so confused...spayrosam said:that was your work (add Sound)sr_corsario said:Remove the first 64bytes from 00000000.app
Many thanks![]()

TiMeBoMb4u2 said:I'm so confused...spayrosam said:that was your work (add Sound)sr_corsario said:Remove the first 64bytes from 00000000.app
Many thanks![]()
What's the point of removing the first 64bytes of 00000000.app? How do you do that?
When I right-click and import using WiiScrubber, will I need to delete the original partition, or will it just get overwritten??
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SpaceJump said:I have two requests: Can you make isos for Quake (sd:/apps/quake/boot.dol) and WiiDoom (sd:/apps/WiiDoom/boot.dol)?
Thanks and keep up the great work guys![]()
spayrosam said:
Homebrew
1-open main.cpp and search for homebrewchannel.
CODE
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
if (exeFile==NULL)
{
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}