Homebrew Homebrew Forwarder ISO's

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TiMeBoMb4u2 said:
slayer080 said:
TiMeBoMb4u2 said:
slayer080 said:
can anyone do a scummvm cover pleaseQUOTE(slayer080 @ Oct 22 2009, 07:12 AM) cover for scummvm anyone??
I'll see what I can do slayer080. Thanks, for being patient.
rolleyes.gif
thank you
Okay... Here you go, slayer080!

CSVE00.png



biggrin.gif

thanx bruv, this has made my day!! keep up the good work, appreciated!
 
pepxl said:
TiMeBoMb4u2 said:
I would be glad to help, if someone would make a tutorial!

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i agree here, any chance of one spayosam? all attempts at previous ISO's just fail lol im not sure about the partition builder part of it


you need to install devkitpro
HERE is all you need to create ISOs
You will also need to copy the files libogc to c:\dekitpro\libogc\


Wiiware and VC


1-Open your wad with wadID (can be downloaded Here)
2-Remember the ID
3-Change the 4A4F4449 to the hex value for the ID4 of the title to boot. (can be downloaded Here)
CODE
WII_Initialize();
//just change the 4A4F4449 to the hex value for the ID4 of the title to boot.
//all channels that show up on the system menu should be 00010001
WII_LaunchTitle(TITLE_ID(0x00010001,0x4A4F4449));

4-Recompile the source
5-Replace the main.dol using WiiScrubber
6-Use ISO Renamer v3 to change the ID ((automatically) C??P00 = PAL / C??E00 = NTSC-U) and name of the ISO

Add sound

7-Extract files from iso template with wiiscrubber 1.4
8-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
9-Load that partition again with wiiscrubber

done

Homebrew


1-open main.cpp and search for homebrewchannel.
CODE
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
if (exeFile==NULL)
{
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
2-Replace each instance with your application name.
3-You can also change the splash screen by changing the .png file in \source\image\background.png
4-Recompile the source
5-Replace the main.dol using WiiScrubber
6-Use ISO Renamer v3 to change the ID ((automatically) C??P00 = PAL / C??E00 = NTSC-U) and name of the ISO

Addsound

7-Extract files from iso template with wiiscrubber 1.4
8-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
9-Load that partition again with wiiscrubber

done
 
spayrosam said:
...
Addsound
7-Extract files from iso template with wiiscrubber 1.4
8-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
9-Load that partition again with wiiscrubber
...
What files do you extract in these steps?
Is there a opening.bnr extracter?
How do you re-load the partition?

unsure.gif


Posts merged

QUOTE(Skizzo @ Oct 23 2009, 04:37 AM) Wow...gotta say, that's a beautiful fucking cover TiMeBoMb4u2. The attention to detail is amazing.
Thanks!
biggrin.gif

Images were sourced from various Google searches.

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Okay... I think I figured out which files to extract...
  • partition.bin
  • boot.bin
  • bi2.bin
  • apploader.img
  • main.dol
BUT... What is fst.bin?
Is that where the opening.bnr file come into play?

unsure.gif
 
extract your wad with Wad Unpacker (Download) and Rename 00000000.app to opening.bnr
or use Ewes v11

( - Extract the 00.app file from a Wad.
- Extract the Opening.bnr from a Iso file.
- Extract everyting from a Wad.
- Browse the files inside the Wad Just like WinRAR does with Rar files.
- ...
)


Edit:

fst.bin is not usable
 
spayrosam said:
sr_corsario said:
Remove the first 64bytes from 00000000.app
that was your work (add Sound)
Many thanks
wink.gif
I'm so confused...

What's the point of removing the first 64bytes of 00000000.app? How do you do that?
When I right-click and import using WiiScrubber, will I need to delete the original partition, or will it just get overwritten??

unsure.gif
 
TiMeBoMb4u2 said:
spayrosam said:
sr_corsario said:
Remove the first 64bytes from 00000000.app
that was your work (add Sound)
Many thanks
wink.gif
I'm so confused...

What's the point of removing the first 64bytes of 00000000.app? How do you do that?
When I right-click and import using WiiScrubber, will I need to delete the original partition, or will it just get overwritten??

unsure.gif

1-An opening.bnr its a 00000000.app but without the header of 64bytes. With an hexeditor open 00000000.app and cut the first 64bytes
2-Overwrite existing partition with the new one.


Well... and obviously we get the sound.bin from opening.bnr/00000000.app for instance it could be a "custom" opening.bnr. An original 00000000.app from vc its boring... just a "clinggggg" or "didonnnnggg" dont remember XD We can do a custom opening.bnr easylly...
 
SpaceJump said:
I have two requests: Can you make isos for Quake (sd:/apps/quake/boot.dol) and WiiDoom (sd:/apps/WiiDoom/boot.dol)?

Thanks and keep up the great work guys
smile.gif

I couldn't agree more to SpaceJump's request, those homebrew apps as ISO forwarders would be awesome.
 
Once I get all the details worked out, I make up a nice visual step-by-step tutorial.
Right now, I still can't get the audio to work...

cry.gif
 
spayrosam said:

Homebrew

1-open main.cpp and search for homebrewchannel.
CODE
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
if (exeFile==NULL)
{
strcpy(cfgpath, "SD:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.dol");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
{
strcpy(cfgpath, "USB:/apps/homebrewchannel/boot.elf");
exeFile = fopen (cfgpath ,"rb");
}
if (exeFile==NULL)
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}

The Forwarder Source you have posted does NOT match the Forwarder Source in the download link!

cry.gif
 

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