I never seen this thread. Cool. I bet theres really informative stuff here. Something I'll have to look at when I get a chance.
Hope this help's someone, it creates Launcher.dat files what works perfectly with ROP GO Loader.
http://pastebin.com/szJp5dR6
Compiled .s filesWhat type of files it takes as input?
Personally, i pass both DeleteTitle and DeleteAppTitle for the uninstall call in Big Red Menu. Try to see its src.
Hope this help's someone, it creates Launcher.dat files what works perfectly with ROP GO Loader.
http://pastebin.com/szJp5dR6
Open source arm9_code.bin with improved reliability
According to palantine CF readme:
So where i can find this src?
Still cant manage to find an efficient way to render stuff like sprites and such to screen. The GPU code seems very messy right now for anything graphical like that to be done.
Also is there a way yet to have internal file systems for the 3dsx file or does everything have to be made into a byte array in a header file. Otherwise I'll probably just have a data folder that has to be put next to the 3dsx file on the sd card.
copy /B program.3dsx + files.zip programwithzip.3dsx
How do I compile on windows? I keep getting errors.
Hope this help's someone, it creates Launcher.dat files what works perfectly with ROP GO Loader.
http://pastebin.com/szJp5dR6
Compiled .s files
Someone over at 4dsdev.org said you could append a zip to the 3dsx file
I haven't tried this so I'm not sure how you would access this in code (maybe there's something like __rom_end__ or use fs?).Code:copy /B program.3dsx + files.zip programwithzip.3dsx
Otherwise you could use gbfs and compile it with your program.
Guys do you know if there's a Power Off related function inside libctru? I mean, a function that when called, turns off the 3ds, just like if i hold down the power button for 3 seconds...
How can i build a 3DS rom using an extracted (and decrypted) exheader? What arguments i have to pass to makerom?