Homebrew Homebrew Development

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I writed a new MakeFile with G++ but I can't get working it, It throw "source/crt0.s:1: *** missing separator. Stop."
Here it is: http://pastebin.com/vgDqHfGX
build/%.o: source/*.s
build/%.o: source/*.cpp
build/%.o: source/*.c
should read:
build/%.o: source/%.s
build/%.o: source/%.cpp
build/%.o: source/%.c
it looks like there might also be a problem it crt0.s though
 
I was bored a bit yesterday and i came across the following two pasties, someone apparently thought it was sufficient to not make these private :P

http://pastebin.com/JnQAEsMk
http://pastebin.com/hfpXrAhY

Obviously i saved them into a new pastie before they could be taken down :)


The first is my code....(i forgot delete it lol).

Anyway, is just a trying to understand how it work, nothing important, the second code i don't know the owner
 
Oh, st4rk. I see your new avatar. I used that image and another to make a tiz avatar for my buddy, you can use it if you want :)

Tiz

Not the best image, but whatever :P

I also have the other three done.

Ringabell
Edea
...And I can't find the anges one. Ahwell.

Anyway, I have no other reason to post. Sorry for being off topic!
 
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Oh well, today i finished the background from 3DNES, i am not good with photoshop.

Here:
wThObJV.png

what do you think?
 
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This looks nice imo, I don't know about the title on the top of it though, maybe it could look a bit better, but it's looking cool.
 
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I see that, but the elements in the picture just seem like a little too much. I'd prefer if the background weren't so sticky-outy.

It's your application, though. I can't stop ya.
True enough, I think it might be better to have that as strictly the menu screen, and make the game have at least the option of using black boarders.
 
The main thing I can think of in terms of speed anyway, is if you need to completely redraw the top screen for every frame of gameplay, it's much faster to redraw a black border than an intricate image. But maybe you're using selective redraw, which would be easily possible if you're using GPU rendering as would suggest in your attempts to create a graphics library.
 
The main thing I can think of in terms of speed anyway, is if you need to completely redraw the top screen for every frame of gameplay, it's much faster to redraw a black border than an intricate image. But maybe you're using selective redraw, which would be easily possible if you're using GPU rendering as would suggest in your attempts to create a graphics library.


When you start a game, the background render stop, i just don't clear the background :]
 

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