Homebrew Development

Discussion in '3DS - Homebrew Development and Emulators' started by aliak11, Jan 16, 2014.

  1. VMM
    This message by VMM has been removed from public view by Sicklyboy, May 12, 2014, Reason: Off topic/Pointless.
    May 12, 2014
  2. williamcesar2
    This message by williamcesar2 has been removed from public view by Sicklyboy, May 12, 2014, Reason: Off topic/Pointless.
    May 12, 2014
  3. VMM
    This message by VMM has been removed from public view by Sicklyboy, May 12, 2014, Reason: Off topic/Pointless.
    May 12, 2014
  4. SirByte

    SirByte GBAtemp Advanced Fan

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    Correct, as it seems 3DSGuy "left the scene".
     
  5. Tikvah

    Tikvah Newbie

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    תֵּל־אָבִיב
    Is it possible to convert homebrew Launcher.dat to .3ds for gateway?
     
  6. Ericthegreat

    Ericthegreat Not New Member

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    Pokemon Red sucks! Blue FTW!
     
  7. T3GZdev

    T3GZdev head of T3GZdev

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    interesting. :ph34r: using with gateway 2.2
    there any documentation?
    [​IMG]
     
  8. Abcdfv

    Abcdfv What comes around goes around.

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    I hope some of you guys still continue your work studying launcher.dat style homebrew loading.
     
  9. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Engine Room with Cyan, watching him learn.
    For hacking, sure. For games and emulators, hell no.
     
  10. tecra_a8

    tecra_a8 GBAtemp Regular

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    can somone make a color profile app to calibrate 3ds's screen to fix some tint problem some user has?
     
  11. Sylantemp

    Sylantemp Member

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    The best documentation you'll get at this point will be playing around with the ctrulib examples, if you ask me. That's where I've found the most information so far, anyway.
     
  12. williamcesar2

    williamcesar2 GBAtemp Advanced Fan

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    -- -- --
     
  13. Duo8

    Duo8 GBAtemp Psycho!

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    We don't even know if color calibration is possible.
    ATM it's the most convenience way to load homebrews. You also get access to the OS.
    If sspwn get released GW homebrew will get BTFO.
     
  14. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Engine Room with Cyan, watching him learn.
    I've attached a couple of files that I hope may be useful to developers out there.

    image2cptk: I don't know if something like this is already available, but this will take a .png image and convert it to the .cptk file that CitRUS can build into a banner (.bnr) and icon (.icn) file that a 3ds toolchain can compile. See the Readme for details.

    3DSTemplate: This is a reorganization of YoshiInAVoid's ctrulib example project. It can compile a .3ds file from source in one click (provided you have Devkitpro installed). Thanks to yoshi and all the great ctrulib developers -- I take no credit for this.

    pic.
     

    Attached Files:

  15. KnightMario

    KnightMario Advanced Member

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    So from the looks of it, a gateway is needed to run homebrew until ssspwn is released?
     
  16. YoshiInAVoid

    YoshiInAVoid GBAtemp Advanced Fan

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    Thanks, my original one is a bit messy with everything being in the root of the directory.
     
  17. Abcdfv

    Abcdfv What comes around goes around.

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    Dec 24, 2013
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    No, right now we can still run homebrew without a gateway, Gateway has just made it easier to actually write homebrew (That conveniently only works on their cart), so more people are going to be looking into that. Whether or not Gateway only homebrew happens or whether people keep working to try and write it without the need of a 3DS cart depends on the morals of the developers.
     
  18. gamesquest1

    gamesquest1 Nabnut

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    its not gateway that made it easier for people to code that would be the work smealum did, gateway has just enable the running of homebrew made using the tools smealum released, and now the morals of owning a gateway are akin to owning a DS flashcard, nothing stopping people just using it for homebrew

    not to mention the efforts of others who made it possible 3dsguy released quite a few tools needed for packaging the code outputted into .3ds format for use on the gateway
     
  19. williamcesar2

    williamcesar2 GBAtemp Advanced Fan

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    $80 just to run homebrew hahahaha
     
  20. ernilos

    ernilos GBAtemp Regular

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    I just finished my port of old Snake3DS to ARM11, only I don't know how to get random numbers and food are always in same place, anyone have any idea? I thought with GetSystemTicketCount or something like that but now I'm not at home and I can't try...
     
  21. gamesquest1

    gamesquest1 Nabnut

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    nobody is forcing anyone to do anything, im just saying owning gareway is not a you own gateway and thus you can only be using it to pirate, smealum has already shown he has pretty much the same thing except it doesnt involve a flash card, feel free to wait for that to be released, but i wouldn't expect devs just to not make homebrew if they have the resources to do so, hombrew running on the system is a lot more usable than the launcher.dat compiled homebrew, and once smealum releases his work the homebrew will be compatible with that too(probably after converting back out of .3ds format)
     
  22. cearp

    cearp 瓜老外

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    don't you know that gateway also plays backups?
     
  23. Bond697

    Bond697 Dies, died, will die.

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    stdlib has rand and srand in it. you can use svc 0x28 to get a random value to seed the generator with.
     
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