Homebrew development help

Discussion in '3DS - Homebrew Development and Emulators' started by HamBone41801, Feb 25, 2017.

  1. HamBone41801
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    HamBone41801 K35

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    so I just started messing around with creating homebrew apps, but Im having trouble figuring out how to draw rectangles to the screen. the examples in dev kit pro seem to have a huge amount of functions for drawing to the screen, but I cant tell what they do. whats the bare minimum code required to draw to a screen?
     
  2. erman1337

    erman1337 GBAtemp Maniac

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    I recommend you to use sf2dlib
     
  3. K1NDN3SSS

    K1NDN3SSS Newbie

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    Those damn rectangles!
     
  4. HamBone41801
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    HamBone41801 K35

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    can I use both it and the standard gfx? I've got a nice debug system set up.
     
  5. EthanAddict

    EthanAddict Founder of Skiddon't-ism

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    citro3d provides openGL-ish interface(the description said) or use raw gpu calling functions from ctrulib...