Homebrew development help

Discussion in '3DS - Homebrew Development and Emulators' started by HamBone41801, Feb 25, 2017.

  1. HamBone41801
    OP

    HamBone41801 A.K.A. Kestrel

    Member
    4
    Jan 16, 2017
    United States
    so I just started messing around with creating homebrew apps, but Im having trouble figuring out how to draw rectangles to the screen. the examples in dev kit pro seem to have a huge amount of functions for drawing to the screen, but I cant tell what they do. whats the bare minimum code required to draw to a screen?
     
  2. erman1337

    erman1337 GBAtemp Maniac

    Member
    6
    Sep 27, 2015
    Belgium
    Brussels
    I recommend you to use sf2dlib
     
  3. K1NDN3SSS

    K1NDN3SSS Newbie

    Newcomer
    1
    Feb 21, 2017
    United States
    Those damn rectangles!
     
  4. HamBone41801
    OP

    HamBone41801 A.K.A. Kestrel

    Member
    4
    Jan 16, 2017
    United States
    can I use both it and the standard gfx? I've got a nice debug system set up.
     
  5. EthanAddict

    EthanAddict An investment to nothingness

    Member
    2
    Nov 12, 2016
    Antarctica
    citro3d provides openGL-ish interface(the description said) or use raw gpu calling functions from ctrulib...
     
Loading...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice