Homebrew App Request - znes

Discussion in 'NDS - Emulation and Homebrew' started by comet77, Apr 20, 2009.

Apr 20, 2009

Homebrew App Request - znes by comet77 at 5:31 AM (1,240 Views / 0 Likes) 12 replies

  1. comet77
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    Member comet77 GBAtemp Regular

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  2. jan777

    Member jan777 motion control..? srsly? so 2008. 3DS is teh bombz

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    whats the point?
     
  3. iritegood

    Member iritegood GBAtemp Advanced Fan

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    I think large portions of ZSNES are in assembly.

    Edit: Wikipedia agrees with me.
     
  4. comet77
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    Member comet77 GBAtemp Regular

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    Are you saying it can not be done?
     
  5. Lexip;

    Member Lexip; GBAtemp Fan

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  6. Screemer

    Member Screemer GBAtemp Maniac

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    why port zsnes if snes9x ports like snes9x gx by tantric work like a charm?

    the biggest problem with zsnes is that it mostly written in x86 assembler code which is quite hard to port to an other architecture like powerpc which the wii makes use off. right now there is no port to power which could easily be adopted. but since the whole emu is gpled somebody can give it a try [​IMG]
     
  7. Jacobeian

    Member Jacobeian GBAtemp Advanced Maniac

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    someone would have to COMPLETELY rewrote ZSNES code to work on the Wii... and this someone should more likely be the original coder because translating x86 assembly into C or C++ when you don't know what it originally does is a pain in the ass

    this could take years, are you sure you want this ? I don't think so [​IMG]

    best option is always to start from snes9x and let the snes9x team (not tantric) improves the emulation code... lol, this also could take years
     
  8. Screemer

    Member Screemer GBAtemp Maniac

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    snes9x haven't got any updates since early 07 [​IMG]
     
  9. Bladexdsl

    Member Bladexdsl ZOMG my posts...it's over 9000!!!

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    snes9x is good enough i think they finally fixed the savestate bugs too
     
  10. oneleggedjack

    Member oneleggedjack GBAtemp Regular

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    i agree with the znes port.... I want to be able to play my hacked 48megabit roms!
     
  11. masamunecyrus

    Newcomer masamunecyrus Advanced Member

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    I'm not much of a programmer, but the simple answer is it can't be done. SNES9X was done in mostly c, which is portable to other platforms. ZSNES was done largely in platform-dependent assembly, so to port it would require remaking the entire emulator ~almsot~ from scratch (at least the important parts of it).

    Rather, what I'd like to see is the SNES9X developers implement .jma support (this has already been done, Tantric just needs to add it to his build) and updated to use Blargg's sound core. The latest builds of SNES9X for the PC have already done this, as well. :-)
     
  12. Jacobeian

    Member Jacobeian GBAtemp Advanced Maniac

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    I think that adding tons of supported archive format in an emulator is useless, there are lot more important things to do regarding emulation itself
    I can' tunderstand people thinking an emulator is "the best" because it has tons of non-emulation related features such as recording or frame rewind, which, with all respect, are often added by devs because they know nothing else to do.

    I second the Blarggs sound core suggestion though, would like to see the NTSC filter as well ;-)
     
  13. masamunecyrus

    Newcomer masamunecyrus Advanced Member

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    Well, the point was that it has already been implemented, and jma is usually better than 7z for SNES roms, which is in turn much better than plain .zip which we're using now (or uncompressed). Also, Blargg's sound core has been implemented on the PC, though maybe the sound core itself would have to be ported to the Wii, which would be troublesome/unnecessarily difficult.
     

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