I wonder how hard this would be to do something like it in hardware....
Now I eagerly await the clone DS handhelds.
I also had a minor look into texture replacement/adding. As long as the emulator does not enforce texture limits/try for accurate rendering then it might even be quite doable and get N64 retexturing levels (or better) going on without the annoyances seen in those. My strengths are more in reverse engineering than artwork or openGL and C family coding but I await the day none the less.
However I am curious to see how well an anti colour banding filter would do -- bands really do seem to be used in place of gradients. This is nothing new but damned if it is not really obvious here.
Edit. Would also like to see some of these without coloured vertices.
Now I eagerly await the clone DS handhelds.
I also had a minor look into texture replacement/adding. As long as the emulator does not enforce texture limits/try for accurate rendering then it might even be quite doable and get N64 retexturing levels (or better) going on without the annoyances seen in those. My strengths are more in reverse engineering than artwork or openGL and C family coding but I await the day none the less.
However I am curious to see how well an anti colour banding filter would do -- bands really do seem to be used in place of gradients. This is nothing new but damned if it is not really obvious here.
Edit. Would also like to see some of these without coloured vertices.