1. Pigeon13

    OP Pigeon13 Newbie
    Newcomer

    Joined:
    Oct 5, 2018
    Messages:
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    Country:
    United States
    Hey guys so i just caught news of skyrim modding for switch and im trying to figure it out but so far no luck im using a backup .xci on FW 5.1.0 on my switch and 2.0 on my SX OS, im new to modding skyrim so i dont know a whole lot about it but from what i've found, i've gathered mods from Nexus under the nintendo Switch section which i presume work for the switch, but i haven't seemed to make any progress here is my setup
    (root) sxos>titles>01000A10041EA000>romfs>data (and skyrim.ini configs)>(esp & bsa files), please let me know what i'm doing wrong it'd really appreciated, also i apologize if i'm using the forums wrong i've never used a forum site only to research answers

    this is my skyrim.ini (dont judge my mods)

    [General]
    bAlwaysActive=1
    sLanguage=ENGLISH
    ; NOTE : @igs(arm) - sTitleID is setup as an INI setting and is used to control eShop usage at
    ; runtime on Switch. Currently this is over-written directly in the _ja INI. However, any language
    ; INI can be loaded if that language is selected in a SKU. Currently, the US SKU does not support
    ; JAPANESE, but if in the future this language is added to sSupportedLanguages below, it will be
    ; necessary to remove the sTitleID from Skyrim_ja.ini and inject it at some other point of the
    ; build process (likely NXPackager.py)
    sSupportedLanguages=ENGLISH,FRENCH,SPANISH,GERMAN,ITALIAN,RUSSIAN
    ;_____________________________________________________________________________________________
    ;### HERE YOU PUT THE ESP AND ESM MOD FILES YOU WANT TO LOAD, REMOVE THE ";" TO ACTIVATE IT ###
    ;_____________________________________________________________________________________________
    sTestFile1=Dawnguard.esm
    sTestFile2=HearthFires.esm
    sTestFile3=Dragonborn.esm
    sTestFile4=Hyrule.esm
    sTestFile5=
    Immersive Wenches.esp
    sTestFile6=UNP Female Body Renewal.esp
    sTestFile7=Vivid Weathers NX.esp
    sTestFile8=KSHairdo'sLite.esp
    sTestFile9=Shiva's Beautiful Presets.esp
    sTestFile10=TheEyesOfBeauty.esp
    ;__________________________________________________________________________________
    ;### YOU STILL NEED TO LOAD THE BSA GO DOWN TO FIND WHERE TO LOAD THE BSA FILES ###
    ;__________________________________________________________________________________
    uExterior Cell Buffer=36
    uLargeRefLODGridSize=5

    bCullingJobEnablePlaneOptimization=1
    bModManagerMenuEnabled=0

    [Display]
    fMeshLODLevel1FadeDist=4096.0
    fMeshLODLevel2FadeDist=3072.0
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    fLightLODStartFade=3500.0
    bAllowScreenshot=1
    fTreesMidLODSwitchDist=9999999.0000

    fFirstSliceDistance=1400.0000
    fShadowDistance=3000
    iShadowMapResolution=1024
    fPoissonRadiusScale=4
    iNumFocusShadow=1
    uShadowMode=2

    fDynamicDOFFarBlur=0.4
    fDDOFFocusCenterweightExt=2
    fDOFMaxDepthParticipation=10000
    bVolumetricLightingEnable=0

    uiLowTextureMemThreshold=74
    uiLowGeometryMemThreshold=25

    fLowPowerResolutionWidthRatio=0.8
    fLowPowerResolutionHeightRatio=0.8

    iSize W=1600
    iSize H=900

    iVolumetricLightingQuality=0
    iEnableShadowCastingFlag=1
    bIBLFEnable=0
    bUse64bitsHDRRenderTarget=0
    bUseTAA=0
    bFXAAEnabled=1

    bScreenSpaceReflectionEnabled=0
    bEnableImprovedSnow=0

    bSAOEnable=0
    bSAODownscaled=1
    bDynamicDOF=0
    bDOFBilateralBlur=0

    bEnableWaterBlend=0

    bEnableAutoDynamicResolution=1
    fDecreaseDRMilliseconds=33.0

    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0

    [Grass]
    bAllowCreateGrass=0
    bAllowLoadGrass=1
    fGrassStartFadeDistance=3500
    fGrassFadeRange=1000

    [Water]
    bReflectLODObjects=0

    [Decals]
    uMaxSkinDecalPerActor=60

    [Interface]
    fSafeZoneXWide=30
    fSafeZoneYWide=20
    fMinSecondsForLoadFadeIn=2.5
    fFadeToBlackFadeSeconds=0.5

    [LightingShader]
    fDecalLODFadeStart=0.45
    fDecalLODFadeEnd=0.5

    [Imagespace]
    iRadialBlurLevel=0

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    ;_______________________________________________________
    ;### HERE YOU PUT THE BSA MOD FILES YOU WANT TO LOAD ###
    ;_______________________________________________________

    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Chameleon - Less Scales - Textures.bsa, LifelikeIdleAnimations - Animations.bsa, Immersive Wenches - Meshes.bsa, Immersive Wenches - Textures.bsa, Immersive Wenches.bsa, KSHairdo'sLite - Meshes.bsa, KSHairdo'sLite - Textures.bsa, NoMaaM Walk BBBB - Breast and Butt Bounce.bsa, TheEyesOfBeautyMeshes.bsa, TheEyesOfBeautyTextures.bsa, UNP Female Body Renewal - Meshes.bsa, UNP Female Body Renewal - Textures.bsa, Vivid Weathers NX - Meshes.bsa, Vivid Weathers NX - Textures.bsa, Vivid Weathers NX.bsa, XP32 - Animations.bsa
    bLoadArchiveInMemory=1
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0

    [Actor]
    bUseNavMeshForMovement=0

    [Papyrus]
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0

    [Controls]
    bEnableMotionEvents=1
    bEnableMotionGestures=1
    bGestureEngageButtonsRequired=0
    bEnableGesturePowerAttackByAccel=1
    bEnableGesturePowerAttackByInput=0
    fGesturePowerAttackAccelThreshhold=4.0
    bEnableSixaxisBowAiming=1
    bEnableSixaxisMagicAiming=1
    bEnableSixaxisLockpicking=1
    bRequireSixaxisLockpickingEngageLeft=1
    fGestureVelocityThresholdHoriz=1.0
    fGestureVelocityThresholdVert=0.9
    bEnableHapticLockpicking=1
    bDifferHapticLockpickingForSweetspot=1

    and my skyrim_en.ini

    [General]
    sLanguage=ENGLISH

    [Archive]
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Chameleon - Less Scales - Textures.bsa, LifelikeIdleAnimations - Animations.bsa, Immersive Wenches - Meshes.bsa, Immersive Wenches - Textures.bsa, Immersive Wenches.bsa, KSHairdo'sLite - Meshes.bsa, KSHairdo'sLite - Textures.bsa, NoMaaM Walk BBBB - Breast and Butt Bounce.bsa, TheEyesOfBeautyMeshes.bsa, TheEyesOfBeautyTextures.bsa, UNP Female Body Renewal - Meshes.bsa, UNP Female Body Renewal - Textures.bsa, Vivid Weathers NX - Meshes.bsa, Vivid Weathers NX - Textures.bsa, Vivid Weathers NX.bsa, XP32 - Animations.bsa
     
  2. Assassin286

    Assassin286 Member
    Newcomer

    Joined:
    Jul 22, 2017
    Messages:
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    Country:
    Germany
    You need to add the .bsa in line "sResourceArchiveList" not sResourceArchiveList2
    And the data folder should start with a captial "D"

    I read that on GitHub. Maybe you have luck with it
     
    Last edited by Assassin286, Oct 14, 2018
  3. urherenow

    urherenow GBAtemp Psycho!
    Member

    Joined:
    Mar 8, 2009
    Messages:
    3,732
    Country:
    United States
    As far as I can tell so far, you aren't supposed to add those sTestFile entries at the top. You're supposed to add those into Plugins. And @Assassin286, looks to me like main and mesh .bsa files are being entered into List, and texture bsa files go to List2. This is just me looking at a pre-configured zip file for FlowerGirls...
     
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