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What about instead of changing the memory address for the selected language, you redirect the list?windwakr said:twiztidsinz said:I think it would also be possible to make a code that can select a language that's not selectable.
Ya, I've found the memory locations that say what language is in use, but I can't get anything other than the four the game lets you select, else I get garbage.
I guess these lists are just helpful to people for when the EUR release comes out.
For example, if 01 goes to 01.txt (English), make 01 point to 09.txt (Swedish), or whatever the file lists are?
Or perhaps, adding X to it, so you have a code that adds a different value to '01' for each un-selectable language, so setting the language to 01 'English' opens the (01+08) 'Swedish' file for one code, and 01 'English' opens the (01+0A) 'Norwegian' file for another code.
Not sure how it would work exactly.





