ROM Hack Help me identify these 11 languages(Super Scribblenauts).

  • Thread starter Thread starter windwakr
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windwakr said:
twiztidsinz said:
I think it would also be possible to make a code that can select a language that's not selectable.

Ya, I've found the memory locations that say what language is in use, but I can't get anything other than the four the game lets you select, else I get garbage.


I guess these lists are just helpful to people for when the EUR release comes out.
What about instead of changing the memory address for the selected language, you redirect the list?
For example, if 01 goes to 01.txt (English), make 01 point to 09.txt (Swedish), or whatever the file lists are?
Or perhaps, adding X to it, so you have a code that adds a different value to '01' for each un-selectable language, so setting the language to 01 'English' opens the (01+08) 'Swedish' file for one code, and 01 'English' opens the (01+0A) 'Norwegian' file for another code.
Not sure how it would work exactly.
 
twiztidsinz said:
What about instead of changing the memory address for the selected language, you redirect the list?
For example, if 01 goes to 01.txt (English), make 01 point to 09.txt (Swedish), or whatever the file lists are?

It's all inside one file called '1p', I wouldn't have a clue where to start on making a change like that. Maybe you could go pester someone who knows this stuff.
 
Oh wow, I figured it out. Tell me up to 3(can't change the English
frown.gif
) of these languages you want to be able to use. It will only change the dictionary of words you can type, not menus or anything. So, you could have Italian objects, but you'd be stuck with Spanish menus and stuff. I'll make a patch for you.



EDIT: Crap, another double post. Sorry!


EDIT: Wait, I'm just gonna post a couple patches tomorrow.
 

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