ROM Hack [help] Can't get texture hack work with Zelda Triforce heroes.

  • Thread starter Thread starter ChrisN8
  • Start date Start date
  • Views Views 1,959
  • Replies Replies 2

ChrisN8

Well-Known Member
Member
Joined
May 13, 2015
Messages
332
Reaction score
90
Trophies
0
Age
41
XP
285
Country
France
Here what happends :

top_0000_by_skuad-d9fne7e.jpg


As you can see I changed the texture of the casual costume to a full white texture (i create it, it's not the original one modified) to test but i don't know why the previous texture still appear. I've already made some texture hack for pokemon (texture change for character & pokemon) and i never got that problem... I use photoshop to make the texture.

Here is the screen of Ohana3DS :

sans_titre_1_by_skuad-d9fne6z.png


Does someone have that problem ? Does it need something to make it work correctly ?
Any help is appreciated.

Edit : How can i create/edit .bcstm please ?
 
Last edited by ChrisN8,
Apparently both ALBW and TFH have special, unique shaders that go over each individual object, so until we can crack those, custom textures will look weird.:(
 
  • Like
Reactions: ChrisN8
Apparently both ALBW and TFH have special, unique shaders that go over each individual object, so until we can crack those, custom textures will look weird.:(

Actually it may be some form of mipmapping, as the same visual glitch appears in Mario Kart if you do not change the texture for all of the different sizes. I brought it up to the creator of ohana and at some point hopefully they will look into supporting those texture types, but until then we need to wait.
 
Last edited by LoganK93,

Site & Scene News

Popular threads in this forum