[help] Can't get texture hack work with Zelda Triforce heroes.

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by ChrisN8, Nov 6, 2015.

  1. ChrisN8
    OP

    ChrisN8 GBAtemp Fan

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    Here what happends :

    [​IMG]

    As you can see I changed the texture of the casual costume to a full white texture (i create it, it's not the original one modified) to test but i don't know why the previous texture still appear. I've already made some texture hack for pokemon (texture change for character & pokemon) and i never got that problem... I use photoshop to make the texture.

    Here is the screen of Ohana3DS :

    [​IMG]

    Does someone have that problem ? Does it need something to make it work correctly ?
    Any help is appreciated.

    Edit : How can i create/edit .bcstm please ?
     
    Last edited by ChrisN8, Nov 6, 2015
  2. FlappyFalco

    FlappyFalco Smile, No Matter How Bad it Gets~

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    Apparently both ALBW and TFH have special, unique shaders that go over each individual object, so until we can crack those, custom textures will look weird.:(
     
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  3. LoganK93

    LoganK93 GBAtemp Advanced Fan

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    Actually it may be some form of mipmapping, as the same visual glitch appears in Mario Kart if you do not change the texture for all of the different sizes. I brought it up to the creator of ohana and at some point hopefully they will look into supporting those texture types, but until then we need to wait.
     
    Last edited by LoganK93, Nov 20, 2015
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