x86_64 processors are fun! I particularly enjoy targetting i386 or i8088 processor architectures on a IBM-PC-compatible system, for wider accessibility of. I feel appealed about engaging in projects regarding retro platforms and software for: Super Nintendo is one of my favorite video game consoles! Talking about Breath of Fire 2: I think that watching at an older brother of mine playing the first Breath of Fire, as a toddler, and seeing the protagonist transforming into dragons, specially one of the latest two forms of, sparkled the biggest passion of my life: Dragons! Breath of Fire for Super Nintendo platforms was the first RPG that I am conscious of playing at: I have months ago got around to complete Breath of Fire 2, and is as well one of my most loved video games! Right now I find myseld listening at a track of, named as DayBreak, while I type this message.
Music, 3D modelling, math, along other computer science topics are also scopes I am delving on the most! Ah, thank you for sharing about: I am feeling stronger synergy to put on, now acknowledging all that you have shared with me in the message of yours above this one: It feels nice for me to know that you have as, I interpret as many similar scopes in mind!
I consider that projects and ambitions of yours are wonderful, BinaryGears! I am visualizing you in my mind attaining every desire of yours, on!
For Nintendo Entertainment Systems, I look for opcodes writing at audio ports, as would STA $4000: This opcode and operand of absolute addressing, assembles to the bytes 8dh, 00h and 40h, see if it is part of one or more subrourine, and trace back, to see if there are both, initialization of sound registers, and sound tick playback algorithms on different subroutines, and otherwise, find code influencing both, as memory initialization, or music data itself: Adding a Nintendo Sound Format header to, specifying addresses of sound tick playback to execute each frame, and initialization algorithms in, do: I am finding myself particularly aided for, by the information one may fins on the web site that the next hyperlink leads at:
In, an aproach for a sound engjne is exposed; concepts of are very valuable for me on projects involving sound engines for other systems! The systems I am most feeling appealed to build a sound engine for, are Nintendo Entertainment System, Super Nintendo, IBM PC compatible systems, PlayStation, and different programmable sound generators and frequency modulator sound chips on custom boards, using MAME to test with.
BinaryGears, I am looking forward for you achieving every you purpose yourself to: You can attain everything you do!