I'm not saying it's a full rework of FAT32 (But apparently Microsoft is doing that right now)loopguy said:u serious?Miles said:I'm pretty sure XP has a quick patch to allow larger than 4GB files.
it's not an xp issue, it's an filesystem thing...
fat32 can't be modified just like that. and why "modify" an fs if there're better alternatives, ext-fs for example...
Miles said:I'm not saying it's a full rework of FAT32 (But apparently Microsoft is doing that right now)loopguy said:u serious?Miles said:I'm pretty sure XP has a quick patch to allow larger than 4GB files.
it's not an xp issue, it's an filesystem thing...
fat32 can't be modified just like that. and why "modify" an fs if there're better alternatives, ext-fs for example...
What I meant it maybe they are using some sort of dirty trick that only works with Windows XP and above to get around the limitation.
But I guess we'll never know.
As for file systems likes NTFS, ext, etc. they probably are a bit too much for just loading games off a USB stick or external hard drive. That and they have tons of uneeded things that will hardly get used by the HDD ISO loader.
Either way I'm not an expert or anything, but I have been around the block.
That's just my 2 cents.
DrKupo said:this is the most wrong, idiotic post ever.
fat32 is not being updated. NTFS is the replacement for fat 32. please stop talking until you figure out what you are talking about.
Let me clarify.DrKupo said:this is the most wrong, idiotic post ever.
fat32 is not being updated. NTFS is the replacement for fat 32. please stop talking until you figure out what you are talking about.
SanGor said:if that 4GB file size limit is your only thing you worry about this calculation might help you to don't see it as a problem.
a typical single layer DVD is 4,7GB.
A normal game partition starts at 0xF800000 which is ~ 248MB, that means the max game partition size is around 4,45GB.
Then the partition is encrypted in 0x8000 byte blocks only 0x7C00 bytes these is actually data, the rest are hashes.
4,45GB = 4778151116 bytes
4778151116 / 0x8000 = 145817
145817 * 0x7C00 = 4628814848 = 4,31GB
so a single layer Wii Disc can hold around 4,3GB of real data, I doubt all games are really the full disc and even if they would use the full 4,3GB it should be possible to rip those ~300MB.
As we saw it uses a .WPT file which is an extracted and decrypted partition, the latest version of WiiSO even allows to repack those to get rid of all the unused space.
blaXoid said:Only 2 relevant questions:
1. Will the speed be sufficient or is there a USB 1.1 bottleneck?? will DVD be faster?
2. Are there libs to read from NTFS?