Is there a possibility for this to even be doable?
I mean, certain plugins on the psp allowed you to change some buttons functions (O/X swap, for instance).
I'm asking this because i think the CPP (Circle Pad Pro) besides being a frankencontroller thingy, really improves the experience on the games that it works.
I know that on n3ds you can use the extra buttons on smash 3DS, thing you couldn't do on the o3ds because it already runs in high memory mode and thus couldn't use the plugin without making things lag and the c-stick can move through the home menu but that's about it for differences between the cpp and n3ds controllers.
If you could somehow send instructions to the cpp for games that don't use it... Although i imagine that if a game doesn't have IR permissions it would be a moot point and thus no way of activating it.
If it's not doable, i'd like to undestand a little better the specifics as to how the cpp/n3ds extra controls even work, from whoever may know something on the matter.
Thank you all for you attention.
I mean, certain plugins on the psp allowed you to change some buttons functions (O/X swap, for instance).
I'm asking this because i think the CPP (Circle Pad Pro) besides being a frankencontroller thingy, really improves the experience on the games that it works.
I know that on n3ds you can use the extra buttons on smash 3DS, thing you couldn't do on the o3ds because it already runs in high memory mode and thus couldn't use the plugin without making things lag and the c-stick can move through the home menu but that's about it for differences between the cpp and n3ds controllers.
If you could somehow send instructions to the cpp for games that don't use it... Although i imagine that if a game doesn't have IR permissions it would be a moot point and thus no way of activating it.
If it's not doable, i'd like to undestand a little better the specifics as to how the cpp/n3ds extra controls even work, from whoever may know something on the matter.
Thank you all for you attention.








