ROM Hack [GUIDE] NSMB2 Custom Levels & Mods (The Easier Way)

  • Thread starter Thread starter Gimzie
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Thank you for the tutorial :)

I want to ask how big the produced files (RomFS folder and .bin data) is? I have the default SD Card that came with the 2DS, on the label it's 4GB, but in fact it has 3.7GB and I don't really want to buy an extra SD Card. Currently I have 0.8GB of free space, but if required I can delete some things that it has like 2.5GB of free space.

I also want to know if this tutorial works for dumping Super Mario 3D Land and any other game?

Sorry for the late reply, the dumped files are around 300MB, but if you're just replacing levels and tilesets, that size will be much lower.

The tutorial was created with NSMB2 in mind, but the dumping section should theoretically work with any 3DS game, as long as you use a different TitleID.
 
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Thanks for this tutorial! It works and is easy to follow. Coin Killer is also easy to use. For now I only have problems setting an autoscrolling level. But that's just a minority. Thanks!
 
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Really small update on the thread, changed the RHCafe Discord server invite to the SMBNext server, as more hacking-related stuff happens there, and there's an entire channel dedicated to information on NSMB2 modding.
 
I’m new to these forums, but what if I want to hack NSMB2 but with an emulator instead of actual hardware.
 
Updated with a link to the NSMB2hax server instead. Please direct all future support questions in there, or this thread.
 
does anybody have ctr_texturepackager32.exe??

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Does anybody have the ctr_texturepackager32.exe
 
Im scared the shit out of the game resources. i just am. not the levels, not the szs files, just mario's and yoshis and also luigis texture.
 

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