Gaming GTA Chinatown Wars Boxart

  • Thread starter Thread starter Awdofgum
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Awdofgum said:
irpacynot said:
It is fully 3D, and though Gordon Hall (the head of Rockstar Leeds) doesn't refer to the view as an isometric view, it's pretty much in line with that sort of perspective. Either way, he claims (in the latest issue of Nintendo Power) that this is the most polished and ultimately best project his studio has ever worked on. That's saying something, in my opinion, considering both PSP GTAs (of which Leeds developed both games). The latest NP interview with Hall really clears up a lot of things, and it's just amazing how much stuff they've crammed into this game. Should be excellent.

Yes it is really pushing the DS to its limits., I like how they've added so much little things like being able to stunt jump into a police helicopter, and even the touch screen minigames sound fun.
It's always exciting to read about a developer that cares that much about the quality of their games.

p.s. You can read the Interview right here


Wait what did you just say? Touch screen minigames fun? This will be a first
 
dannypatt123 said:
Wait what did you just say? Touch screen minigames fun? This will be a first

Yeah in the interview Gordon Hall talks about a mission where you must assemble a sniper rifle using the touch screen.
 
Satangel said:
Sort of 2D, sort of 3D.
It's sorta isometric.
Screens:

[url=http://www.gamersnet.nl/nieuws/200810/nieu...rs_screenshots/]http://www.gamersnet.nl/nieuws/200810/nieu...rs_screenshots/[/url]

best of both

Posts merged

dannypatt123 said:
Awdofgum said:
QUOTE(irpacynot @ Dec 17 2008, 02:31 PM) It is fully 3D, and though Gordon Hall (the head of Rockstar Leeds) doesn't refer to the view as an isometric view, it's pretty much in line with that sort of perspective. Either way, he claims (in the latest issue of Nintendo Power) that this is the most polished and ultimately best project his studio has ever worked on. That's saying something, in my opinion, considering both PSP GTAs (of which Leeds developed both games). The latest NP interview with Hall really clears up a lot of things, and it's just amazing how much stuff they've crammed into this game. Should be excellent.

Yes it is really pushing the DS to its limits., I like how they've added so much little things like being able to stunt jump into a police helicopter, and even the touch screen minigames sound fun.
It's always exciting to read about a developer that cares that much about the quality of their games.

p.s. You can read the Interview right here


Wait what did you just say? Touch screen minigames fun? This will be a first

will it end up being 138 mbs?
 
@Vishi, what do you mean by the "original" view of GTA? I take that to mean a top-down perspective. But then you say, "I'm sure the DS can handle those graphics" of course it could. GBA could handle top-down GTA graphics.

Just one more thing that makes me anticipate this game.
 
irpacynot said:
It is fully 3D, and though Gordon Hall (the head of Rockstar Leeds) doesn't refer to the view as an isometric view, it's pretty much in line with that sort of perspective.

I don't think isometric means what you think it means - if it's 3D, the view can't be isometric. Lunar Nights is an example of an isometric game on the DS.
 
BlueStar said:
irpacynot said:
It is fully 3D, and though Gordon Hall (the head of Rockstar Leeds) doesn't refer to the view as an isometric view, it's pretty much in line with that sort of perspective.

I don't think isometric means what you think it means - if it's 3D, the view can't be isometric. Lunar Nights is an example of an isometric game on the DS.

I'll quote myself, so you can read what I did say: "pretty much in line with that sort of perspective."
wink.gif


And yeah, gameplay is fully three dimensional. Still confused, though, why folks are so hung up on what the game looks like based on the screeshots we've seen. I'll reserve any final judgment about the game's quality until after I've actually played it.
 
Oh please let it be half decent.. I need something to play! Something original I should say....
 
irpacynot said:
I'll quote myself, so you can read what I did say: "pretty much in line with that sort of perspective."
wink.gif

I see what you're trying to say, but I don't see too much of a comparison between say, Knight Lore, and the screenshots we have so far of GTA:CTW - Knight Lore viewing the action nearly horizontally and GTA viewing it pretty much vertically

Knight_lore_3.gif
gtacs_destruc2.jpg
 
BlueStar said:
I don't think isometric means what you think it means - if it's 3D, the view can't be isometric. Lunar Nights is an example of an isometric game on the DS.

Sure it can, your monitor isn't a 3D space, the 3D engine is displaying a simulation of 3D space on your flat monitor. If the camera's depiction of the scene fits the angles required to be counted as isometric, then it is an isometric perspective.
 
Porkdish said:
BlueStar said:
I don't think isometric means what you think it means - if it's 3D, the view can't be isometric. Lunar Nights is an example of an isometric game on the DS.

Sure it can, your monitor isn't a 3D space, the 3D engine is displaying a simulation of 3D space on your flat monitor. If the camera's depiction of the scene fits the angles required to be counted as isometric, then it is an isometric perspective.

Even on a flat monitor, using flat 2D sprites and backgrounds with isometric projection to imply perspective is different from using a graphics engine to render the gameworld in 3D. Even if you move the camera to mirror that of games which use isometric projection in their 2D graphics it's not going to be isometric because in 3D engines objects get smaller further away from the camera whereas in isometric games they're always the same size (Get a screenshot from SimCity and cut out two identical buildings, one from the foreground closest to you and one at the top of the screen furthest away from you and compare them)

Have a look at this example on wikipedia of one of the restrictions of isometric projection - if you start from the left of the screen and move your eyes right the two balls look like they're on the same level, if you start from the right and look across to the left the blue ball is two levels higher.
http://en.wikipedia.org/wiki/File:IsometricFlaw_2.svg

In a 3D engine, even if the camera was at exactly the same angle, you would be able to tell that the blue ball was higher than the red ball no matter which side you looked at, because the flat image on your monitor would not be adhering to isometric rules and showing the blue ball's platform differently to the one the red ball is sat upon.

So you could set up the camera in a 3D game so that the bottom of one building matched up to isometric projection, but then roof wouldn't and neither would the entire building behind it.
 
BlueStar said:
irpacynot said:
I'll quote myself, so you can read what I did say: "pretty much in line with that sort of perspective."
wink.gif

I see what you're trying to say, but I don't see too much of a comparison between say, Knight Lore, and the screenshots we have so far of GTA:CTW - Knight Lore viewing the action nearly horizontally and GTA viewing it pretty much vertically

Knight_lore_3.gif
gtacs_destruc2.jpg

That's the camera angle, there's no confirmation that the camera angle will stay the same throughout the entire game, it may change so that your view isn't obstructed by buildings etc.
 
Well, I can only hope this game won't slowdown, like that crappy Lion War
frown.gif


Also, what size do you think it will be? I hope they make it 256MB, that way more files can be crammed into it
biggrin.gif
 
Do you think all the roads will be completely flat?

Would be cool to have a few hills and bumps to ramp off
tongue.gif
 
Just to clear things up a bit, isometric views seem 3d, but it is not. Did you take a linear perspective class in high school?
In isometric views, there is not vanishing point, or even a horizon line. Go outside and look down the longest street you can find so that you can see the horizon. Now look at the point where you can't see anymore. That is the horizon line and vanishing point.

Don't understand? Here is an easier way.
Look at a very tall building, the top of it. Stay on the ground.
If it is rectangular/squarish, it would look like
/\
| |
Right?
Now, look at the base. It should look like
\/
Roughly.
If the building has windows or horizontal lines, you can see it go from V to ^ (Bottom to top)

In an isometric view (in which we don't live in)
it would look like
__
|\_\
|| |
\|_|
`````
You see?
__
/| |
| | |
| | |
| | |
```````
Isometric, perspective.
I think the Megaman BattleNetwork games demonstrate isometric views perfectly.
 
Sanderino said:
I don't expect this much from GTA Cinatown wars.. Just because you.. look from above. But I'm definitely gonig to try it.
smile.gif

:/ Hellooo!

classic gta style, just how all the olde gtas used to be! - gonna be awesome
 

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