Last edited by patjenova,
@patjenova
hi i look through ur code try to learn them and they brough my attention
master code is that load it to stack then u can use it to identify between player and enemies? how did you get this number 81FA8F0 ?
master code
ldrb w9, [x19, #0x28c] <----- im guessing this is original instruction
ldr x3, [x19, #0x370] <----- offset ?
adrp x8, #0x335e000 <----- i saw khuong using this and heard him say some thing about load it to stack and take it to cmp?
str x3, [x8, #0x8f0] <---- store x8, 8f0 to x3 but why is it 8f0?
b #0xfffffffffe214248
hp
ldr s8, [x0, #0x280]
adrp x2, #0x335e000 <---- load up from master code/ stack? from master code is x8 here is x2?
ldr x3, [x2, #0x8f0] <---- guess 2 of these code is use for cmp
ldr x6, [x0, #0x20] <---- hook to player address?
cmp x6, x3
b.ne #0x20
ldr s0, #0x24
str s0, [x0, #0x284]
b #0xfffffffffb3e87c0
.BYTE 0x00, 0x00, 0x00, 0x00
ohk
mov x19, x0
adrp x2, #0x335e000 <---- load these 2 also for enemies cmp
ldr x3, [x2, #0x8f0]
ldr x6, [x0, #0x20]
cmp x6, x3
b.eq #0x20
fmov s0, #1.00000000
str s0, [x19, #0x280] <--- enemies will be 1 hp
b #0xfffffffffb3e8830
in some game that close by address there is same both enemies and player cant really get anything to cmp to, and i did find another place address in memory is far from that but that is only player team is got that and enemies is not. can i use similar method to hook it up?
hi i look through ur code try to learn them and they brough my attention
master code is that load it to stack then u can use it to identify between player and enemies? how did you get this number 81FA8F0 ?
master code
ldrb w9, [x19, #0x28c] <----- im guessing this is original instruction
ldr x3, [x19, #0x370] <----- offset ?
adrp x8, #0x335e000 <----- i saw khuong using this and heard him say some thing about load it to stack and take it to cmp?
str x3, [x8, #0x8f0] <---- store x8, 8f0 to x3 but why is it 8f0?
b #0xfffffffffe214248
hp
ldr s8, [x0, #0x280]
adrp x2, #0x335e000 <---- load up from master code/ stack? from master code is x8 here is x2?
ldr x3, [x2, #0x8f0] <---- guess 2 of these code is use for cmp
ldr x6, [x0, #0x20] <---- hook to player address?
cmp x6, x3
b.ne #0x20
ldr s0, #0x24
str s0, [x0, #0x284]
b #0xfffffffffb3e87c0
.BYTE 0x00, 0x00, 0x00, 0x00
ohk
mov x19, x0
adrp x2, #0x335e000 <---- load these 2 also for enemies cmp
ldr x3, [x2, #0x8f0]
ldr x6, [x0, #0x20]
cmp x6, x3
b.eq #0x20
fmov s0, #1.00000000
str s0, [x19, #0x280] <--- enemies will be 1 hp
b #0xfffffffffb3e8830
in some game that close by address there is same both enemies and player cant really get anything to cmp to, and i did find another place address in memory is far from that but that is only player team is got that and enemies is not. can i use similar method to hook it up?
Last edited by ranma99vn,
ldrb w9, [x19, #0x28c] <----- Original code@patjenova
hi i look through ur code try to learn them and they brough my attention
master code is that load it to stack then u can use it to identify between player and enemies? how did you get this number 81FA8F0 ?
master code
ldrb w9, [x19, #0x28c] <----- im guessing this is original instruction
ldr x3, [x19, #0x370] <----- offset ?
adrp x8, #0x335e000 <----- i saw khuong using this and heard him say some thing about load it to stack and take it to cmp?
str x3, [x8, #0x8f0] <---- store x8, 8f0 to x3 but why is it 8f0?
b #0xfffffffffe214248
hp
ldr s8, [x0, #0x280]
adrp x2, #0x335e000 <---- load up from master code/ stack? from master code is x8 here is x2?
ldr x3, [x2, #0x8f0] <---- guess 2 of these code is use for cmp
ldr x6, [x0, #0x20] <---- hook to player address?
cmp x6, x3
b.ne #0x20
ldr s0, #0x24
str s0, [x0, #0x284]
b #0xfffffffffb3e87c0
.BYTE 0x00, 0x00, 0x00, 0x00
ohk
mov x19, x0
adrp x2, #0x335e000 <---- load these 2 also for enemies cmp
ldr x3, [x2, #0x8f0]
ldr x6, [x0, #0x20]
cmp x6, x3
b.eq #0x20
fmov s0, #1.00000000
str s0, [x19, #0x280] <--- enemies will be 1 hp
b #0xfffffffffb3e8830
in some game that close by address there is same both enemies and player cant really get anything to cmp to, and i did find another place address in memory is far from that but that is only player team is got that and enemies is not. can i use similar method to hook it up?
ldr x3, [x19, #0x370] <----- offset for cmp
adrp x8, #0x335e000 This is the base adres for the stack you're wanna place your offset
str x3, [x8, #0x8f0] <---- This is the offset for the store in stack
b #0xfffffffffe214248
Inf Hp
ldr s8, [x0, #0x280] <---- Load hp
adrp x2, #0x335e000 <---- load up from master code and store base in x2
ldr x3, [x2, #0x8f0] <---- Load stack offset from x2 and store in x3 for cmp
ldr x6, [x0, #0x20] <---- load and offset in x6 and cmp this with x3, [x19, #0x370]
cmp x6, x3
b.ne #0x20
ldr s0, #0x24
str s0, [x0, #0x284]
b #0xfffffffffb3e87c0
.BYTE 0x00, 0x00, 0x00, 0x00
thanks i need to play around with it try to understand it...ldrb w9, [x19, #0x28c] <----- Original code
ldr x3, [x19, #0x370] <----- offset for cmp
adrp x8, #0x335e000 This is the base adres for the stack you're wanna place your offset
str x3, [x8, #0x8f0] <---- This is the offset for the store in stack
b #0xfffffffffe214248
Inf Hp
ldr s8, [x0, #0x280] <---- Load hp
adrp x2, #0x335e000 <---- load up from master code and store base in x2
ldr x3, [x2, #0x8f0] <---- Load stack offset from x2 and store in x3 for cmp
ldr x6, [x0, #0x20] <---- load and offset in x6 and cmp this with x3, [x19, #0x370]
cmp x6, x3
b.ne #0x20
ldr s0, #0x24
str s0, [x0, #0x284]
b #0xfffffffffb3e87c0
.BYTE 0x00, 0x00, 0x00, 0x00
ldr x3, [x19, #0x370] <---- how do i work out this is offset for cmp?
adrp x8, #0x335e000 <---- how did you get this number 0x335e000 ?
str x3, [x8, #0x8f0] <---- i can see 0x8f0 is in ur master codehead line 81FA8F0 but the 81FA where is it come from?
[x0, #0x20] is it offset in player section? [x0, #0x280] hp
so do you watch the [x0, #0x20] show how give you link it to [x19, #0x370] ?
i got the game installed and try to watch the master code ldrb w9, [x19, #0x28c] it take me to that memory offset and the value is 1
then i follow 0x28c to 0x370 offset in memory i cant remember what is it i think it [H+offset] not sure. im at work atm will get back and have a look at it again.
sorry to bother but im really interesting in asm coding
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

@patjenova If you have a time...can you help Update the code to the lastest version : v.1.0.3..I try to update the code with @zzpong code updater not working...Thank you for your Time and hard work..
This is the updated code..but it crash when Open The Infinite Tools Durability
This is the updated code..but it crash when Open The Infinite Tools Durability
Last edited by WiduraGoez,
i don't have time for that this week. maybe next week.@patjenova If you have a time...can you help Update the code to the lastest version : v.1.0.3..I try to update the code with @zzpong code updater not working...Thank you for your Time and hard work..
This is the updated code..but it crash when Open The Infinite Tools Durability
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

It's Okay..Just Take your time....Thank you so much for your helpi don't have time for that this week. maybe next week.
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

The Grounded have been update to V.1.0.4...I Just update the code from @ZiT Pointer code....but failed to update from @patjenova code...here is my update code..If someone can enable to update the @patjenova pointer code..really appreciated it...Thank you
Attachments
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

The Grounded have been update to V.1.0.5
@patjenova can you help update your code for V.1.0.5...Your code is really something..And I always failed to update the code,,,,If you have a time please update the code..thank you so much for your help and share
Members only
Post automatically merged:
@patjenova can you help update your code for V.1.0.5...Your code is really something..And I always failed to update the code,,,,If you have a time please update the code..thank you so much for your help and share
The Grounded have been update to V.1.0.5
Members onlyPost automatically merged:
@patjenova can you help update your code for V.1.0.5...Your code is really something..And I always failed to update the code,,,,If you have a time please update the code..thank you so much for your help and share
Attachments
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

can you help update your code for V.1.0.7 Your code is really something..And I always failed to update the code,,,,If you have a time please update the code..thank you so much for your help and share
I don’t have 1.0.7can you help update your code for V.1.0.7 Your code is really something..And I always failed to update the code,,,,If you have a time please update the code..thank you so much for your help and share
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

The update just have been release.....I just have been succesfully update the ZIT code that provide..but @patjenova cheat code not successfully...I'm sorry to bother the @patjenova again to update the code..If you have a time..Thank you for your time and help
- Joined
- Nov 7, 2021
- Messages
- 1,257
- Reaction score
- 5,798
- Trophies
- 2
- Age
- 44
- Location
- Denpasar Bali
- XP
- 7,938
- Country

Can we update version v1.11? thank youHave Been Update the code for V.1.0.9
Hello,After using it, I found that 03# No Hunger error Crash the game,06# Infinite Items Invalid。Thank you!Have Been Update the code for V.1.0.9
Similar threads
- Replies
- 0
- Views
- 89
- Replies
- 0
- Views
- 146
- Replies
- 1
- Views
- 198
- Replies
- 0
- Views
- 59










