bubbleboy said:I would LOVE to play Goldeneye on the Wii!
But.. it's not going to happen. Rare used a lot of undocumented ways of doing this, shortcuts, etc etc.. unless an emulator is made specifically for this game, I don't see it being released on the Wii, ever.![]()

You can sort of have these on Wii (GC mode), but not as VC.zant said:Mario Party 1-3 wouldn't be bad either...... majora

MetalReaper said:a Doom Engine for wii would be betterWarren_303 said:Ha ha I dunno about Superman but I want to play Doom 64 though, anyone?
teq said:Basically, there is an offending opcode in the beginning of most Rare titles that prevents the roms from loading with the current VC emulator.
Replacing it with a NOP gets past it, but since I don't know what the opcode does, there's no telling whether or not it affects the stability of the rest of the game.
It's not fake. I could prove it if I was more familiar with N64 cart structure.
samsam12 said:With the release of Super Mario RPG, it will also unlock all of the SA-1 chip games. There is a possibility of Donkey Kong 64 being released on the VC, dont forget all 3 DKC titles were released on VC, and they were developed by Rare.
There's only a few SA-1 games. DK64 also uses the Expansion Pak, so it might be a long while before we see it.
Jacobeianthese are not opcodes, these are "custom" microcodes, which are the heart of the RSP (the programmable graphic & sound processor) because it redefines the whole instruction set.
if you patch it or does not emulate it, result is the same, nothing appears on screen or you got texture & 3d rendering errors
the reason is that the graphic processor has a DSP that is completely reprogrammable. Most games use the default microcodes provided by Nintendo but some company (Rare & Factor 5) made their own ones that were far more powerful... think at is like a console with a CPU that you could customize as you wish, this is completely different than changing some CPU opcodes
teq said:samsam12 said:With the release of Super Mario RPG, it will also unlock all of the SA-1 chip games. There is a possibility of Donkey Kong 64 being released on the VC, dont forget all 3 DKC titles were released on VC, and they were developed by Rare.
There's only a few SA-1 games. DK64 also uses the Expansion Pak, so it might be a long while before we see it.
Jacobeianthese are not opcodes, these are "custom" microcodes, which are the heart of the RSP (the programmable graphic & sound processor) because it redefines the whole instruction set.
if you patch it or does not emulate it, result is the same, nothing appears on screen or you got texture & 3d rendering errors
the reason is that the graphic processor has a DSP that is completely reprogrammable. Most games use the default microcodes provided by Nintendo but some company (Rare & Factor 5) made their own ones that were far more powerful... think at is like a console with a CPU that you could customize as you wish, this is completely different than changing some CPU opcodes
By your explanation, there shouldn't be a problem at all, as all of the custom microcodes are contained within the rom.
I've been talking to emu_kid, and the opcode in question is the one that contains the CIC chip id. This is what is preventing it from loading, thus, it is an opcode and not the microcode.
teq said:By your explanation, there shouldn't be a problem at all, as all of the custom microcodes are contained within the rom.
I've been talking to emu_kid, and the opcode in question is the one that contains the CIC chip id. This is what is preventing it from loading, thus, it is an opcode and not the microcode.
teq said:samsam12 said:With the release of Super Mario RPG, it will also unlock all of the SA-1 chip games. There is a possibility of Donkey Kong 64 being released on the VC, dont forget all 3 DKC titles were released on VC, and they were developed by Rare.
There's only a few SA-1 games. DK64 also uses the Expansion Pak, so it might be a long while before we see it.
Jacobeianthese are not opcodes, these are "custom" microcodes, which are the heart of the RSP (the programmable graphic & sound processor) because it redefines the whole instruction set.
if you patch it or does not emulate it, result is the same, nothing appears on screen or you got texture & 3d rendering errors
the reason is that the graphic processor has a DSP that is completely reprogrammable. Most games use the default microcodes provided by Nintendo but some company (Rare & Factor 5) made their own ones that were far more powerful... think at is like a console with a CPU that you could customize as you wish, this is completely different than changing some CPU opcodes
By your explanation, there shouldn't be a problem at all, as all of the custom microcodes are contained within the rom.
I've been talking to emu_kid, and the opcode in question is the one that contains the CIC chip id. This is what is preventing it from loading, thus, it is an opcode and not the microcode.
PKGINGO said:Is Nintendo really that aggressive in their emulation to go as far as LLE to allow non standard ucodes? If so, I am REALLY interested in their technique... Some crazy form of static recompilation?
I don't know.... he pretty much said it was a header issue. He was basing that on his work with the GameCube N64 emulator, though.
Jacobeianbut even if you pass this protection check, the problem remains that RARE games use custom microcodes and they need to be supported by the RSP emulation core in the emulator, otherwise you got severe display issues...
Slimmmmmm said:You can sort of have these on Wii (GC mode), but not as VC.zant said:Mario Party 1-3 wouldn't be bad either...... majora
To do this you need to burn an emulator DVD and put on an edited Zelda Collectors edition.
Use a tool, I think it's called GC tool, dont quote me on that tho![]()
Anyway, do it 3 times (one for each MP) and also throw on the collectors edition (it has Majora's).
You should have ample room left on the DVD for a few GC games, or other emulator images etc.
hmmm, a not related side thought, but I wonder when people will start REALLY start hacking the WiiWare games, hmmm...
tpformbh said:edit - just seen the post saying it's nothing to do with opcodes :S
