Obviously this would be a fake, don't download it. Anyone with a technical understanding of the N64 can tell you that Rare's games make use of custom microcodes. Ever wonder why the sky in golden eye never worked quite right? Why they were able to pull off conker (simplifying the physics)? You can see this in emulators too. There are choices for selecting certain microcodes for certain games. Considering Rare developed these microcodes, and they are no longer owned by Nintendo, I don't believe Nintendo would spend the time developing emulation for part of the system that they won't use and I doubt Microsoft would allow them to release Goldeneye on the virtual console either. There is just no reason to emulate their custom microcodes. Now if you were some sort of super hacker and actually hacked in support for this functionality (which is by no means a small feat), then why would you be posting this WAD here in the open anyway. There should be enough common sense by the time you actually figured out how to do that.