ROM Hack Golden Sun hacking goodness (Warning:lots of pictures & video)

D

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Awesome to see that your project is still going strong Atrius! I can't wait for the times to come when golden sun will be able to be told in almost a completely different way. Man. Have fun with Dark Dawn some too =P
 

Schlupi

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HOLY. SHIT. Been following this project for a while and all I can say is AMAZING. Your work is phenomenal with this editor and I look forward to using it for some interesting Golden Sun Hacks.
happy.gif
 

Atrius

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Version 0.3 of The Editor is Released


[Download Link]
Version 0.3, October 31, 2010 (1.68 MB .zip)






Some of the changes from v0.2
-Text editing
-Item modifiers that are multipliers are identified
-Party member battle sprite swapping
-Automatic type setting option for classes
--Class separation patch added to code patches for party members 4-7
-Djinni Editing
-Summon Editing
-Enemy Editor updates:
--Stat layout reorganized
--Attack patterns identified, and put into drop down list
--GS1 compatibility added
-Map Viewer updates:
--Drawing code optimized, support added for special effect modes on layers
--Added buttons for hiding layers
--Some basic NPC editing functionality added
---Can view all NPC sets detectable in Map data
---Can change NPC locations, and sprites
---Event viewer allows viewing of ASM, and idle scripts associated with NPC, as well as editing of dialogue
--Hex viewer now allows editing
--Code pointer viewer (Scans functions at the beginning of the map code for data pointers)
--Tileset viewer
-Most lists can be browsed with arrow keys
-All input fields allow text to be highlighted, cut, copied, and pasted
-Majority of text from interface has been exported to language.ini file to allow translating
-Bug fixes
--Unknown variable errors when saving, or exiting the program
--Party member maximum name length no longer changes to 11 by itself
--Enemy defense is now editable
--Error defining external function sometimes in newer versions of windows fixed
--First enemy in a group no longer gets set as the leader of the previous group as well
--Parts of the interface no longer disappear while using the party member editor
--Saving should no longer cause errors while in the ability editor
--Some errors relating to ability ranges have been fixed
--Starting the editor from a shortcut, or dragging & dropping a file onto it from another folder should no longer cause errors with finding necessary files
--Some typos in disassembled ASM code fixed
 

KingAsix

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Awesome editor dude!!!!

Actually a while back I, for whatever reason, though of some awesome fights.
1)A battle with Alex

2)Felix's party vs Issac's party

3)Vs. Link

4)Vs. Chrono and Cloud

Of course they were all dreams at the time, but you may be able to make at least on of those possible for me to do/see. You my sir are a dream enabler. Can't wait to try the editor out.
 

Atrius

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I kinda skipped the fix 1 announcement here, sorry about that.

v0.3 fix 2 now available, as before it's at the same link. You may have to clear your cache to download the fix if you've already downloaded v0.3. Verify you have the correct version by checking the "Help" > "About" section of the editor, the version should read "Version 0.3 fix 2"

Contains bug fixes:
- Sprite display issues some users were experiencing fixed
- GS1 corruption from using ability editor fixed (Will also automatically repair corrupted ROMs caused by this glitch)
- "Unknown variable ccx" error in map viewer fixed
- an "Error reading byte" glitch fixed in map viewer
- Layer sorting issues in map viewer fixed
- Hex editor now remembers it's location when switching between map viewer utilities
- Arrow keys now work for scrolling through enemy group list
From fix 1:
- Class patch fixed for Felix
- "Error reading byte" fixed in code disassembler
- Some scroll bar size errors in the Map viewer fixed
- Attempts to fix some sprite display issues
 

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