Here are my save editors for Golden Sun, Golden Sun: The Lost Age, and Golden Sun: Dark Dawn. The editors are presented in a modular format. This means you only need to keep (and update) the editors you want. No reason to have editors you will never use, right? The only files that are mandatory are Golden Sun - Main.exe and Pandora.dll. The former is the main program. You would use this to access the editors. The latter is where the magic happens. I have implemented smart game detection. This means you simply load a file and the proper editor will load automatically, if you have it. If you don't have a proper editor, the program will let you know. Features: - Supports drag and drop. Simply drop a file onto the main form to load it! - Save state files only! No battery files. (Editing battery files is pointless anyway.) - Process editing. Edit the memory of an emulator in real-time! - Export the WRAM portion of the save file, uncompressed. Bad things: - Only supports process editing for VBA (SVN 1097) and DeSmuME 0.9.8 x86. Pointers are located in different spots in each build. Until I can find a better way of finding what I need, this is how it is. Required Files: Main Program Pandora (Revision 6) Optional Files: Golden Sun (Revision 3) Golden Sun: The Lost Age (Revision 2) Golden Sun: Dark Dawn (Revision 2) Thank you for your time.