ROM Hack Gen 2 VC randomizer possible?

shadowofdarkness

Well-Known Member
Member
Joined
Apr 17, 2007
Messages
536
Trophies
1
XP
2,329
Country
Canada
It is possible to do randomizer on virtual console? It would be great couldn't find anything on the matter.

Use a randomizer to generate a rom then inject it into the VC release.
I have never done either process but the idea seems valid and maybe the only thing that may look bad is the whatever Pokemon gets randomized to Jynx's index position may look wrong due to the colour patch unless you remove it from the VC
 

crazyxelite

Well-Known Member
OP
Member
Joined
Aug 21, 2013
Messages
135
Trophies
0
Age
34
Location
Aveiro, Portugal
XP
447
Country

Hopalongtom

Well-Known Member
Member
Joined
Mar 14, 2009
Messages
268
Trophies
0
XP
327
Country
If you're randomising it anyway why bother? None of them will be legal to transfer to the bank! Celebi will probably end up in the wild somewhere!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1