GBAtemp Recommends Revival # 035

Discussion in 'GBAtemp & Scene News' started by Another World, Jun 11, 2012.

Jun 11, 2012
  1. Another World
    OP

    Former Staff Another World Emulate the Planet!

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    Welcome to the 35th issue of the GBAtemp Recommends Revival Project! This project is a weekly feature where we share our favorite games and applications with you. The things we recommend may be "old school" titles, a Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention!

    GBAtemp Recommends!

    Wolfenstein 3D​

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    Developed by id Software for release in 1992 by Apogee Software, Wolfenstein 3D was the video game that popularized the first person shooter genre. The concept was to modernize and redesign Muse Software’s Castle Wolfenstein, an action-adventure stealth based WWII shooter. Apogee promised id Software $100,000 to deliver a marketable shareware title, an advertising tactic that was made popular with the release of Wolf 3D. To ensure this titles future, Wolfenstein 3D was developed on a computer known as the NeXT Computer, a powerful workstation that cost $6,500 in 1998. When it was finally released, Wolf 3D featured 1 free shareware episode which incorporated 4 weapons, lots of treasure, hidden rooms, a secret level, and a final boss battle. By the end of 1993 the game had sold more than 100,000 units, proving that the shareware marketing concept could be a success.

    Wolfenstein 3D utilized a ray-casting engine that was capable of rendering walls in 3D point perspective. The engine achieved this pseudo-3D effect by mathematically placing textures at the point in which two lines intersected. The 1-dimensional deep buffer created at this point allowed scaled sprites such as objects and enemies to be placed. The engine was made faster by utilizing a vertical scanline scaling algorithm. This algorithm required pre-calculated texture coordinates and set textures sizes. The result of which was an engine that lacked ceiling and floor height changes, sloped floors and lighting, but benefited from a tremendous performance boost. Ray-casting technology was not new for id Software, as they had previously used a similar engine in Hovertank 3D and Catacomb 3-D for Softdisk. It was because of Wolf 3D that this type of engine would become widely popularized and later used in many first person perspective games.

    The full game featured 6 episodes with 9 maps each, and 6 hidden maps for a total of 60 levels. Each level was made up of a maze like structure with identical textures making them rather difficult to navigate. The first episode has our hero, William B.J. Blazkowicz, attempting to escape from Castle Wolfenstein. In the second episode, B.J. enters Castle Hollehammer while attempting to thwart the Nazi mutant-soldier program headed by Dr. Schabbs. In the third episode our hero takes the fight to Hitler himself while attacking the bunker under Reichstag.

    The game was originally planned to include only 3 chronological episodes. After the head of Apogee Software, Scott Miller, discovered that the Wolf 3D team was capable of creating a level per day, he successfully argued for the inclusion of 3 more episodes. These 3 episodes were released as The Nocturnal Missions and formed a prequel story line for Wolfenstein 3D. In this story the Nazi’s are developing plans for chemical warfare and B.J. must seek out who is behind it, obtain the plans, and successfully take down the person responsible.

    Each episode concluded with a boss battle. Unlike other sprites in the game, the boss characters were drawn from a single angle so that they always faced the player. This made it impossible for gamers to sneak up on boss characters and forced players to attack with strategy.

    While attempting to 100% each level for kills, secrets, and treasure, gamers spent a great deal of time looking for hidden bonus levels. Each episode contained 1 hidden bonus level accessible by a secret elevator. The most famous of which was episode 3’s Pac-Man level, complete with the Pac-Man ghosts. The bonus levels built upon the maze-like structures of the game while adding new levels of difficulty. Some were so large that they were near impossible to beat without plotting them out on paper. The level found in episode 4 included only one correct path, forcing players to attempt it by trial and error. These design choices made the bonus levels extremely challenging yet extremely frustrating at the same time. When the game was released, many gamers argued against the purpose of the bonus levels. Today they are often considered an extremely memorable aspect of the game, a design element that almost was not included. Before the game was released the idea of secret doors and hidden passageways was debated among the developers. Thankfully designers Tom Hall and John Romero argued that a video game was not truly a video game if it lacked secrets!

    Wolfenstein 3D was a controversial game that was forced to embrace graphical censorship for increased sales. The PC game was initially confiscated in Germany due to the use of the swastika symbol, where the use of the image is a federal offense. Nintendo of America had concerns as well and asked for all Nazi references to be removed from the SNES release. Additionally Adolf Hitler’s image and name were altered, and the enemy blood was replaced with sweat in an attempt to make the game seem less violet. When the SNES game was sold in Germany the sweat was colored green and attack dogs were replaced with giant mutant rats.

    There are many first person shooters that are worth playing, and Wolfenstein 3D is among them. It attests to a period of great achievement and ingenuity within video game development. Its engine, concepts, and designs have influenced a wide variety of games which followed. The Wolf 3D engine (officially and as Homebrew) has been ported to a staggering amount of systems including, but not limited to, the Apple IIs, NEC PC-9801, SNES, GBA, 3DO, iOS, PS3, Xbox, PSP, and Wii. If it is available on a system you own, and you have not played it, stop waiting! The fluid first person experience, fast-paced action, amount of secrets, and exciting plot will have you looking for more. After you have 100%'ed the original 6 episodes give the Spear of Destiny prequel and the Lost Episodes a play, we recommend them as well!


    Genre: First-person shooter
    Type: Retail
    Release Date: 1992
    Developed by: id Software
    Published by: Apogee Software
    Designed by: John Romero, Tom Hall
    Programmed by: John Carmack
    System: DOS

    If you enjoyed this weeks edition of GBAtemp Recommends! please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future.

    [​IMG] Play Wolf 3D Legally and For Free at Bethsoft.com
    [​IMG] Spear of Destiny WIKI Article
    [​IMG] id Software Wolf 3D Page
    [​IMG] Official GBAtemp Recommends! Mini-Page & History
     
  2. Vince989

    Former Staff Vince989 Still lurking around, sometimes...

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    Wow, the Wolf 3D applet over at Bethesda's website is really nice! Looks like it's made in HTML5.
     
  3. lokomelo

    Member lokomelo Edson Arantes do Nascimento

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    I cant forget this game. I've played the shareware version over and over again. When I first got the full version I almost got crazy.

    Some years later I found that Doom secret level, It is on my "top 10 good surprises on games".
     
  4. Rydian

    Member Rydian Resident Furvert™

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    Oh man, I still wish I had that picture of a shareware demo CD I had at one point with this game and more on it.

    It was something like "3D SUPER GAMING CD", all stylistic, it looked badass.

    EDIT: I can find the jewel case art online, but not the disc.
     
  5. Hadrian

    Former Staff Hadrian Better than Craigslist

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    First game I played this century and since then I play this game from start to end in the first month of every year. This game is 20 years old and I feel it stands up gameplay wise.

    I still love the crap out of this game. When it first came out I couldn't play it because it required a VGA monitor and all I had a EGA (I actually miss those days) I tried to convince myself that Catacombs 3D was as good but in my heart I knew it wasn't. Then one day after school I came home and my Dad told me he got Wolfenstein 3D for me to play..."how can we play that without..." then I ran upstairs and booted this beauty up! I think this became the start of the so called "PC master race". My friend had the SNES version but I laughed at it...giant rats instead of regular dogs no blood? GTFO. The sound and music was pitiful too. Thankfully PC to console ports are very good now, in fact most FPS games are console to PC now. I did grab the GBA version (saw no reviews but the GBA Doom was a good version) and then returned it for a return, terrible terrible port.

    The Jaguar/Mac version did "enhanced" sprites but the overall game didn't feel as good. Basically the original PC release hasn't been bettered. If you want a true version of this gem, play that version and NOT the version here: http://wolfenstein.bethsoft.com/ good attempt but sound & gameplay is delayed at times.

    Return to Castle Wolfenstein was a good attempt, some good moments but the last one was pretty bad. Also I recommend Wolfenstein RPG (on symbian mobile phones) as well.

    Also Blake Stone: Aliens of Gold is a game I highly recommend. Its more of a 70's sci fi version BUT it introduced some very good elements to the genre. I did a review here: http://gbatemp.net/topic/163364-retro-review-6/
     
  6. ZAFDeltaForce

    Member ZAFDeltaForce Specialist

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    Coincidentally, I was playing this last week. It never ceases to feel fresh.
     
  7. Daemauroa

    Member Daemauroa GBAtemp Regular

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    yea... a classic first person shooter. I remember the time when I was playing Quake , Doom and Duke nukem 3d. but I never actually played Wolfenstein 3D. and I heard many great things about that one.
     

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