Welcome to the 82nd issue of the GBAtemp Recommends Revival Project! This project is a revival of our once-weekly feature where we share our favorite games and applications with you. The titles we recommend may be "old school" games, a piece of Homebrew, an ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention! On today's entry, we're going to take a look at a cult classic Playstation 1 game. It's got strange mechanics, a lot of content, an unforgettable visual style, and some really bad piggies. This is: Tomba! Tomba is a platforming game made by a company called WhoopeeCamp exclusively for the Playstation 1 platform. The company only made two games in their lifespan, both of which being Tomba games, before dissolving and having everyone move on to new projects. But what they left behind, was a platforming adventure title with a lot of quirky ambition. Tomba! follows a young pink-haired jungle kid, set on retrieving his grandfather's precious treasure, a golden bracelet, back from an evil horde of swine. Tomba! is truly an interesting beast of platformer, in that the side quests and adventure style of exploration will allow you to take on the world in multiple different manners. Over 100 different side missions, tons of weapons and a lot of secret treasures and quests to be found. And the best part is, all of it is entirely unique. No side mission is generally the same, and the adventuring never gets tiresome. The mechanics of the game work like so. Each side-quest you complete, whether it be rescuing a lost animal, retrieving stolen property, or beating up some baddies, award you with Adventure Points. AP is used to pass through more segments of the game, giving you access to locked islands and other environments. Rather than being the average jump to the end platformer, you're instead able to progress in a multitude of directions by crossing planes into the foreground or background and taking a series of different paths. Combat is incredibly basic. You can jump on enemies to grab them, then throw them into other objects to kill them. What makes Tomba! a lot more fun is all of the weapons you can find and play around with. Giant flailing spike balls or big, heavy bats are all at your arsenal for smacking around a few piggies. The game's unique blend of 2D sprites with 3D backgrounds makes everything incredibly stylized and fun to look at and interact with. Coupled with very responsive controls and a fair but challenging difficulty, Tomba! is perfect for the adventurer fan and the platformer fan. As far as sound design goes, elements of the music tend to get repetitive, but it's not enough to drive the average person crazy. The unique use of sound effects for every other interactive thing in the game is enough to keep you entertained further than the music. At the end of the day, what makes Tomba! so great is its accessibility, charm and curiosity peaking sense of adventure. It's not often you get to pick up the controller to a platformer game and find yourself having more means of exploration than even the most basic 3D adventure game. Tomba! continues to hold up well today, and can hold its head high as being one of the best cult classic hits on Playstation. You can find Tomba! on the Playstation Network Store, and it is available on PS3, PSP, and PS VITA. Genre: Platformer, Adventure Release Year: 1998 Developer: WhoopeCamp Published by: Sony Computer Entertainment Directed By: Tokuro Fujiwara Released For: Playstation 1 If you enjoyed this week's edition of GBAtemp Recommends! Please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future. If you would like to see the original archive of our previous entries, you can look at our archived content here.