GBA was a nice gaming platform for its time, but... I don't get how two huge problems came to be.
First is sound. GBA is a portable Super Famicom in a sense. I mean it has similarly powerful hardware and many 16bit ports, or just really similar games. But when SFC was SFX powerhouse, with their super advanced audio chip GBA lacks dedicated audiodevice whatsoever. As I understood, CPU is running music, so developers had to balance running game code and playing music, which is bull. Was it impossible to miniaturize previous sound chip and to invent more modern one and put it inside GBA?
Second is control layout. It's okay, but where are X and Y buttons? I can more or less understand how they may not found a spot to put extra audio device inside, but was it impossible to make two extra holes for two extra buttons? I'm sure they could cramped em in one way or the other. With so many 16-bit ports, I'm sure most of them could use two extra buttons. And games in general could have had more versatile control schemes in general. Like Comic Zone on GBA could be less awful a bit.
Those two omissions are so extremely obvious, I wonder why nobody at nintendo thought "hey, I know how we can refine our device just a little bit more; it's gonna monopolize market again for a few long years, after all"
First is sound. GBA is a portable Super Famicom in a sense. I mean it has similarly powerful hardware and many 16bit ports, or just really similar games. But when SFC was SFX powerhouse, with their super advanced audio chip GBA lacks dedicated audiodevice whatsoever. As I understood, CPU is running music, so developers had to balance running game code and playing music, which is bull. Was it impossible to miniaturize previous sound chip and to invent more modern one and put it inside GBA?
Second is control layout. It's okay, but where are X and Y buttons? I can more or less understand how they may not found a spot to put extra audio device inside, but was it impossible to make two extra holes for two extra buttons? I'm sure they could cramped em in one way or the other. With so many 16-bit ports, I'm sure most of them could use two extra buttons. And games in general could have had more versatile control schemes in general. Like Comic Zone on GBA could be less awful a bit.
Those two omissions are so extremely obvious, I wonder why nobody at nintendo thought "hey, I know how we can refine our device just a little bit more; it's gonna monopolize market again for a few long years, after all"