ROM Hack GBA Auto Trainer Maker(GBAATM)

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well thanks for trying to help but its still not working i tried with trainer checked and with trainer not checked i have tried to get cheats to work for this game like 3 days now... any other ideas?
 
I just tested it out and it seems to work fine in an emulator with all of the codes with no trainer menu. With the menu enabled there are graphic problems and freezes.
 
well im using vba gx on the wii maybe thats why its not working anyway is there anyway to post a link to ur patched dbz buus fury rom with my cheats to a website like megaupload rapid share etc. or just send the file to my email ([email protected]) if u do i will be so greatfull plz...
 
There seems to be a bad code (or maybe more than one) in those that you listed. It freezes the game in the menu when patched with GBAATM and I also verified it with using the codes in VBA for PC. I will test the codes and see which is at fault...
 
Ok I figured out what codes were causing the problem and fixed them.. Seems that the coding in the game was crappy and it crashed when the current HP or EP was greater than the max HP or EP...

Here are the good codes -- just put these into GBAATM and don't use the trainer menu.

all items
4300106A 0101
00000010 0002
8300108A 0201
4300108C 0101
00000018 0002

all equiptment
3300114C 00A1
43001150 0001
000100A1 0004

hp
43001576 270F
00000008 0068
43001578 270F
00000008 0068

ep
4300157A 270F
00000008 0068
4300157C 270F
00000008 0068

full ssj1 bar
43001564 0000
00000008 0068

fusion time
83001840 466D

ssj3 bar
83001580 2700

all characters
43001560 0003
00000008 0068
 
thanks man ill try it out

(edit) i got them to work!!!!!!!!! tytytytytytytytytytytytytytytytytyvm!!! the problem was u said no trainer menu checked i thought u ment no trainer checked anyway ur the best thanks!!!
 
don't know if theres been a reply to this sort of info. Just got your program and on the 2 games I've tried it on it works fine. Thanks for making this sweet device.

How ever the program its self closes down on my windows xp when I try to load the .cht files for Buu's Fury and Dragonball Advance Adventure.

Final Fantasy had some issues with slowdown and menu items not appearing, once in battle i couldn't see a thing but I could still hear. Not sure if they were noises of the battle still happening or just the music going hay wire.

The Hobbit...well once it processed on my flash cart it said it was loading my save game and then...nothing. Black screen.

Jet Grind Radio... Extremely finicky. Basically I was going through walls and getting stuck in them. Probally not your fault though.

On Sonic Advance I make it past the load screens but at some point (I believe the main menu) I get an all black screen and some ate up jack hammer sounds then nothing.

Same with Ghouls n' Ghosts only theres no screens at all. Happens as soon as it loads.

Wario Land 4 locks up when I try to buy something but that may be because I have the infinite coins on the game is trying to decrease the value and it won't. Just tried turning the codes off mid game and it locked.
 
The .cht 'format' has many ambiguities. For example some of the cheats in the .chts included with the EZ Flash software use code types that aren't part of the standard format. This is just one of the reasons why using .cht codes is bad...

Get the Codebreaker/GSSP codes from here and here and use them in GBAATM. If there are still problems with freezing then only have the trainer function checked by itself and try them again. If it works without a problem then it was a problem with RAM being used that was getting corrupted by the extra functionality. If it doesn't then it is probably a bad code that will have to be tested for...
 
I got it all figured out. Sorry about the confusion great program once again man. If I have anymore hiccups I'll let you know.
 
hi cracker, thanks for the great work, I have a problem about boknai 3. I use GBAATM for putting cheats to it but it does not work on Ez flash 4. .

This are the codes:

Sun Meter Mod
3203CC76 000A

No Overheat
8203C902 0000

I hope you can help. .Thanks again
 
I checked it out and the cheats themselves work fine in NO$. If you turn on the trainer menu, however, it corrupts the memory used by the game and it hangs at the Konami screen. I will test it on my EZ4 when I get a chance.
 
I test it also on vba and it works but when i patch it for ez flash client or gbata and used it on ez flash hardware it does not work. I tried different combination of patching but it did not do well .

thanks again..
 
hrm... for some reason, when i press select+left+down at the same time in-game, the cheat screen comes up again, except its turned at a 45 degree angle clockwise, and when i exit the menu, the game resumes from where i was before, except extremely glitchy.

other than that, it rocks. works with all my european games.
 
Okay, so I recently dl'ed GBAATM 1.9.8.5. I am using codes:
82013F9C 03E7
82013FFC 03E7
8201405C 03E7
820140BC 03E7
for FF1&2: Dawn of Souls (U). When putting in those codes, they work when I make them Codebreaker codes and the only thing checked is "Trainer". Every now and then, it will only work for three of the four characters. I think that might be because of my memory offset. But, the main problem that I am having is using the changed ROM in an emulator that doesn't have Codebreaker integration, namely Gameboid (an android GBA emulator).

If I enable the menu, I get graphic issues and if I enable keys, whenever they are pressed, it freezes the game. I just don't get why it works great in VBA and not in Gameboid. Cracker, am I missing something? Does GBAATM mod the ROMs to work outside of an emulator that supports Codebreaker codes? Maybe I just don't have a correct enabler code. Thanks!

Edit: A couple more things. I DEADBEEF'd the ROM to find a good memory location and am using that. It also seems to be clipping off the end of the ROM. I did a diff between the original and the one after GBAATM and the ROM ends after the modifications that GBAATM does. Now, looking at the original, the rest of the ROM is just FFFF for the rest of the file. I don't know if the diff in size might be affecting things. Thanks again!
 
I will test it out when I get a chance to. The problems are due to the default RAM used by GBAATM being needed by the game so some crucial values are destroyed and it spirals into a freeze. In the meantime just use the codes without a menu, enable/disable options, or slowmo. This should alleviate your problems assuming the codes themselves aren't to blame. As for your hunch about the reason why the codes don't always work for all members in the party -- I speculate the same cause so there is probably a better version of the code somewhere since it is a popular game. I suggest browsing BSfree.
 
I tried one of the codes at BSfree:
72013F9A 01FF
82013F9C 03E7
It worked great in VBA. I noticed that this code contains part of the previous code I was using, the constant write (8XXXXXXX) code. It also adds a conditional (7XXXXXXX) code in front to make it a bit more reliable, I guess. Do I need an enable code with this?

In any case, I still can't get it to work with Gameboid. How does GBAATM patch the ROM? Looking at the diffs, it looks like there is an modification of (24 in my case) bits near the beginning of the ROM and then a bunch of changes near the end. Does the first small mod point to the second, bigger chunk of changes? Do you know what machine language it is using, ie if I was to extract some of the values, could I decipher the hex values into actual instructions? Thanks again Cracker.
 
I don't know if this will help, but I DEADBEEF'd the game and then opened up that ROM in Mappy VM. I used it's memory editor and all of the values in the memory GBAATM suggests to look in (0x03000000 - 0x03007FFF) are all zeroes. Is the game clearing out all that data on start up, thus overwriting any cheats I might be using?
 
I cannot get anything to work. I use CycloDS and EV V in slot 2 for my GBA games. I have been trying to patch Pokemon FireRed with some cheats, and for a while nothing was happening, but now my game just freezes on the menu screen. This is a screen shot of what I'm doing before the patching process. Is there something I'm missing here. Is there anything else I need to download to with my CycloDS and EV 3-1 to make cheats work?

Also, anytime I start a GBA game it goes through a patching process. Does that have something to do with it not working maybe? I see no way to disable this process.

http://img30.imageshack.us/img30/8163/fdsafas.jpg
 
Found out that I did have type 5 codes being converted but the code wasn't all good so it would crash the game when it hit that area. The good news is that I fixed it and it works as it should now but the bad news is that the wtw code doesn't work at all and crashes the game freezes when exiting (and probably entering) a building, etc. I turned on the Enable/Disable option with Enabled at start set to No and used RAM address 0x203f808. This allows you to get past the freezes when changing to different areas. Unfortunately with all the testing I have done it doesn't seem to be a good code.
 

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